Home Technical Talk
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Oct 17. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

advance skeleton help with converting face rigging to blendshapes

I wanted to convert my face rig to blendshapes in order to send it to Unreal. but the problem is after I convert it, the face no longer deforms with controller. other extra mesh like eyes, brows, etc. works fine, although they leave multiple copies of itself, which I can delete manually. it gave me this error message : skeleton/AdvancedSkeleton.mel line 40447: The source attribute 'FaceDeformationFollowHead.worldInverseMatrix[0]' cannot be found. select -r model:head_low.
it works on some of their demo models, except for blaze which gave me the same issue  
Sign In or Register to comment.