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Issue with Curvature Bake Showing Seams on UV Edges

wildrun
polycounter lvl 2
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wildrun polycounter lvl 2

Hi everyone,

I’m having an issue when baking the Curvature map: I’m getting visible seams right where the UV cuts are. In my case, I need to keep those seams on the hard edges since it’s a low-poly model, but the curvature gradient breaks exactly along those UV seams.

I know I can always fix it by hand-painting, but I’d like to know if there’s a more automated solution or any technique to minimize this issue directly during the bake.

Do you know any settings, workflows, or tips that could help avoid or reduce these?
I’m attaching an example where you can clearly see the “cut” in the curvature caused by the UV seam.

Thanks in advance!

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