Hey folks,
I’ve been working on both characters and props for games, mostly splitting time between Blender, ZBrush, and Substance Painter, with the occasional Maya session when needed. I love the creative side of it, but some stages in the pipeline still feel like a slog.
For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward.
Are there newer tools, plugins, or workflows you’ve found that actually make these stages faster? Or is it just “suck it up and put in the hours”?
I’m curious if there’s really nothing out there that speeds up the back-and-forth for us 3D artists. Would love to hear what works for you.
Replies
Usually that feeling can come through a broken part of the workflow\needlessly complicated. So to check if its due to that would be cool to see what your process usually is, preferable with visual examples.
What in particular about texturing & sculpting do you find most time consuming?
I haven't found AI to be helpful yet (to me), and from my understanding of how it works, I don't know if it will ever
3d AI is still in it's infancy and I don't see it overtaking handmade work, and you definitely don't want to vibe code. Everything about game development demands precision and non destructive workflows so you can do more and optimize more. Generative AI is the opposite of that
Also Disney is suing Midjourney, so there's that