Hello there!
Rodrigo here (a.k.a. Rhoda), I'm a professional (3D) artist with a background in both traditional and digital art.
Drawing and video games have been part of my life since I can remember, over time I’ve developed a deep interest in arts, anatomy, science and technology.
Since 2019, I’ve focused on digital art, especially 3D character modelling, in this discipline I was able to combine many of my passions, and I found a vast range of possibilities that were especially captivating from the beginning. That made me delve deeper into the techniques and processes of 3D creation.
For the last couple of years I've been mainly working on my own, creating avatars and assets, some for my online store, also doing commissions, and collaborations with VRChat community.
I'm now aiming to take the next step in the industry of entertainment, I want to collaborate on more ambitious projects alongside other artists. I’m open to new projects and challenges in every format and always committed to keep growing and learning.
While sculpting is my focus, I enjoy the complete pipeline: Blockout, modelling, retopology, UV mapping, baking, PBE texturing/vertex painting, rigging (weight paint) and rendering. Recently, I’ve started in the world of 3D printing, designing articulated models and testing all kind of filaments.
Strengths:
- Creative Mindset; Logical thinker.
- Concept art / Sketch
- Understanding and application of human anatomy, color theory, composition.
- Educated in drawing/painting/muralism/sculpting/pottery/woodcut/engraving/serigraphy.
- Advance digital sculpt studies with Michael Pavlovich, Flipped Normals, Rafael Grassetti among others.
- Game-ready optimization: retopology, poly reduction with no visual loss, efficient UV packing, budget-friendly materials.
- Familiar with level composition, visual hierarchy, environment design, hitboxes.
- I enjoy sharing knowledge and consider myself a digital enthusiast and entrepreneur.
- Passion for anatomy, nature, art, 3D printing, game design, puzzle solving.
Software expertise: ZBrush, Blender, Substance 3D Painter, Marvelous Designer, Photoshop, Unity, DAZ Studio, CrealityPrint, GIMP, AutoCAD, OpenSCAD.
Thanks for reading
Best
Rodrigo Navone