Hello there!
Rodrigo here (a.k.a. Rhoda), I'm a professional (3D) artist with a background in both traditional and digital art.
Drawing and video games have been part of my life since I can remember, over time I’ve developed a deep interest in arts, anatomy, science and technology.
Since 2019, I’ve focused on digital art, especially 3D character modelling, in this discipline I was able to combine many of my passions, and I found a vast range of possibilities that were especially captivating from the beginning. That made me delve deeper into the techniques and processes of 3D creation.
For the past couple of years I've been making assets for my online store, taking commission requests, working in collaboration with VRchat community creating game-ready assets for Unity, ranging from clothing to mecha and robot arms. I contributed to different projects with anatomy sculpt (animal-human-monster), topology optimization, hand painted texturing, baking, rigging, and more.
I'm now aiming to take the next step in the industry of entertainment, I want to collaborate on more ambitious projects alongside other artists. I’m open to new projects and challenges in every format and always committed to keep growing and learning.
While sculpting is my focus, I enjoy the complete pipeline: Blockout, modelling, retopology, UV mapping, baking, PBR texturing/vertex painting, rigging (weight paint) and rendering. Recently, I’ve started in the world of 3D printing, designing articulated models and testing all kind of filaments.
My Strengths
- Concept art, sketching & traditional arts background
- Solid knowledge of human anatomy, color theory, and composition.
- Educated in drawing/painting/muralism/sculpting/pottery/woodcut/engraving/serigraphy.
- Advanced studies in digital sculpting Michael Pavlovich, Flipped Normals, Rafael Grassetti among others.
- Game-ready optimization: retopology, efficient UV packing, budget-friendly materials, weight paint rigging.
- Familiar with level composition, visual hierarchy, environment design, hitboxes.
- Passion for anatomy, nature, art, 3D printing, puzzle solving, game mechanics.
- Curious, self-taught, and always learning, I enjoy sharing knowledge.
Software expertise
ZBrush, Blender, Substance 3D Painter, Marvelous Designer, Photoshop, Unity, DAZ Studio, CrealityPrint.
Thanks for reading
Best
Rodrigo Navone