Home 3D Art Showcase & Critiques
The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Gameboy 3d Model 8 bit by Benavidmark

Offline / Send Message
Pinned

ベナヴィドマーク

Breakdown Gameboy 3d Model 8 bit

I wanted to honor the deep emotional connection many of us have with devices like the Game Boy.

By transforming it into a character that feels alive, nostalgic, expressive, and technically intricate, I aim to evoke the cherished memories of childhood. This is not just a tribute to a beloved gadget, but also to the craftsmanship that brought it to life and the joy it provided to so many of us.


Concept Artist

Freelance Illustrator & Concept Artist

Cameron Sewell is a Florida-based professional artist. Focused on clear, detailed illustrations, concept art, and design work. Looking to make his way into the animation or game industry.


3D Modeling / Autodesk Maya

In this section, we will explore a part of the 3D modeling process.

When you are modeling in Autodesk Maya, maintaining a clean quad-based topology is crucial for creating high-quality, production-ready assets. Quads/polygons with four sides are the standard geometry type in most 3D workflows because they deform more predictably during animation and provide a smoother result when subdivided.




Topology Optimization

Modeling with quads improves edge flow and surface control, which is crucial for animation and subdivision. It keeps the base mesh light and editable, and ensures clean, smooth surfaces when using algorithms like Catmull-Clark, avoiding artifacts.



Quality is what matters most

Good topology leads to better UVs and clean edge flow. It also gives you a solid low-poly base ready for subdivision and detailing.



Blender 4.1

Final Scene / Blender

We import the final model into Blender, assigning materials and high-resolution textures with precision. HDRI lighting is set up to enhance realism, all within a clean, organized workflow that allows for efficient updates and creative flexibility.


Circuit Renders





Final Summary


This project showcases the full 3D pipeline of a stylized Game Boy robot featuring clean hard-surface modeling, optimized quad topology, detailed UV mapping, and layered texturing. From concept to final render, every step was crafted to balance technical precision with creative design. View more on YouTube.


Gumroad / https://benavidmark.gumroad.com/l/gameboy

The complete Blender Scene is available for download on my Gumroad, perfect for study, reference, or inspiration.


Website / https://benavidmark.com/tutorials/gameboy

Visit my Website to view the full breakdown of all this 3d artwork


Artstation / https://www.artstation.com/artwork/4NBY34

Visit my ArtStation to view high-resolution renders, detailed breakdowns, and additional assets from the project.


Instagram Benavidmark / https://instagram.com/benavidmark


Replies

  • kosh3d
    Online / Send Message
    kosh3d keyframe
    Awesome project, love it! The PCB details are super cool, great work.  =)
  • 3d_legionary
    Hello. Nice work, very vibrant and with a lot of details.

    Some notes about topology.
    It's better to use even number of segments on rounded corners. So you'll have equal number of loops going both directions (blue)
    Distances from the first loop to the corner are not equal (red). So subdivision can distort this corner. 

    Too many unnecessary loops

    Topology reduction for corners:

    Topology reduction for straight areas:

  • benavidmark
    3d_legionary well Regarding the above, everything was intentional, therefore your comment, although it may be valid, does not apply, and regarding the unnecessary loops, since it is a personal work not for animation, it does not affect the model at all, it all depends on what you want to model it for, when I make models for movies you can also create topology in the same way because in cinema they do not have a limit of quads, and in this case, all works for the purpose, render and next make the model for 3d printing.
Sign In or Register to comment.