I try to work with a wide range of styles, from realistic to stylized, and am also in the process of expanding the character art pipeline into the realm of rigging/animation, tech art
and VFX. If you'd like to view some of my work, please visit:
http://www.artstation.com/artist/TorchI also have a small body of work of some of my character art, made during my time on Cloudborn:
Lastly, I would like to take the time to share a collaborative project I have been working on with some friends from the previous company. We have been working on a prototype of a Vampire game set in the 1990's California underworld, where the player assumes a member of one of various vampire clans. Please feel free to view some works from our project at:
https://drive.google.com/drive/folders/1xNWOqPg_6orR3vdGM9P67NR_TydNb81_?usp=sharingThere are several videos on the Gdrive link that show my first forays into rigging and animation (the headcrab.) For the humanoid female character, we have utilized the UE skeleton to speed up prototyping. I am
in the process of furthering my knowledge of rigging and animation, and eventually do the full gamut of character creation, from modelling straight through to animated model and engine integration
and shader setup. I am also in the process of teaching myself VFX creation in both Unity and Unreal.
I am very much dedicated to my craft and would relish the opportunity to work with your team. If you have any questions or need any information, please do not hesitate to ask. Thanks and I hope to hear from you soon!
https://www.artstation.com/torch