Have anyone ever managed to make sbsar for decals scale and move doing it with pixel snap precision? Or move at least ? Say I need the decal, a painted line on asphalt for instance be moved exactly 15 pixels right, be exactly 64pix wide and match exact pixels of asphalt material ?
Whatever I ever tried never worked properly in Painter . Not sure "get size' is working there.
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As far as I know, every stroke etc in painter is projected and as such this isn't possible
I would expect it to be possible to generate an sbsar material/mask/whatever that supported it (setting the position/size etc as parameters) - you can absolutely pixel snap in designer.
if you think $getsize isn't working, just replace it with a parameter and set the pixel size manually - if it still doesn't work I'd assume there's some reprojection/filtering happening when painter composites layers
The whole foundation of the painting system is projected brush strokes so I can't see them implementing anything like that - especially given that it's a pretty niche use case.