I'm shattered because I've been working on a big assignment, saved it, and suddenly my pc crashed...upon rebooting and opening the file about 80% is completely gone from the outliner and everything else is green? I think its corrupted but is there anything at all I can do to fix this? Here's the file: https://drive.google.com/file/d/1Z4dLNDKZuIblBaPw7xyk1cwLFIvicxaQ/view?usp=drive_link any help is really appreciated :')
You're probably out of luck. As painful as this is, it's a good learning experience, nothing better than pain to explain the importance of having a good backup system in place, one that automatically makes incremental copies of working files. I use a NAS here at home, automatically saves copies of my work as I go, has saved my ass more than one on client jobs!
The content of those 150Mb is mainly zeroes ( empty ) when inspected using a hex editor. The first 7Mb is real data, but followed by the zeros. Other than having some kind of auto-backup file somewhere else on your filesystem you are out of luck. I don't know how Maya handles auto backup by default.
You're probably out of luck. As painful as this is, it's a good learning experience, nothing better than pain to explain the importance of having a good backup system in place, one that automatically makes incremental copies of working files. I use a NAS here at home, automatically saves copies of my work as I go, has saved my ass more than one on client jobs!
Thank you both with for the advice regardless! I was really lucky and managed to find a temp recovered file from when maya crashed about 2 hours before this...I'll be sure to be more dilligent with backing up/saving incrementally from now on
Glad you got most of it back . In future ... Never save binaries from Maya (use .ma not .mb) - you stand a much greater chance of being able to unfuck a broken ASCII file. Use version control. Perforce is free, so is git with large file support. It's marginally more effort but it's less work than redoing a whole project
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In future ...
Never save binaries from Maya (use .ma not .mb) - you stand a much greater chance of being able to unfuck a broken ASCII file.
Use version control. Perforce is free, so is git with large file support. It's marginally more effort but it's less work than redoing a whole project