---
Hello o/
I'm a third-year university student and Character Artist working on a portfolio piece, and I would love any and all feedback to improve. Currently I'm working on adjusting the face as I've gotten feedback to adjust the proportions and starting work in XGen.
(Working loosely based off of a concept)
(Hero-shot asset)
Replies
Thank you so much, I'll check this out and incorporate these if I can. Bit scrapped for time as it's a Uni project so my deadline is approaching haha so I'll try to make adjustments, but I'll keep this in mind for future projects as well.
You could also add more variety in flyaways (in blue) to the thinner chunks you have. Even straight hair has flyaways and having them built into the texture of one card means you don't have to rely on that single strand card to add flyaways meaning you can keep the tri count lower. It's perfectly fine to bake some wave into the texture. This also helps had visual interest.
I'm not a fan of the blunt ends on all of the major chunks. You could add some variety in how the chunks end (in green) with some length variation.
Check out the negative space even between the larger chunks that help add some visual interest and breakup
The concept shows some flyaways which could look great with a strong rim light!
I'd highly recommend checking out Hywel's breakdown here: https://www.artstation.com/artwork/39K6Wm I know it's for scruffy hair but the same techniques apply and will help build depth and interest.
I'd also maybe look into baking out a flow/tangent map. It won't make a huge difference to straight hair but it can help add breakup to individual strands.
Can't wait to see more of this!
https://www.artstation.com/artwork/WXdokG