coming along, shapes might've been 1st to tackle, idk if you have done all that 1st, putting in all simple shapes first and molding it to the concept and then adding in the details, luckily if your application supports it, going back down and "re-shaping" everything to match the concept appearance would go along way for me and to match the design better i think, just c&c, feel free to continue as you have, just showing that i too am interested to see how this turns out, have a good one. Shoulders, big calves, big-ish pelvic, big elbow.+++(i am sure you'll get to it.)
coming along, shapes might've been 1st to tackle, idk if you have done all that 1st, putting in all simple shapes first and molding it to the concept and then adding in the details, luckily if your application supports it, going back down and "re-shaping" everything to match the concept appearance would go along way for me and to match the design better i think, just c&c, feel free to continue as you have, just showing that i too am interested to see how this turns out, have a good one. Shoulders, big calves, big-ish pelvic, big elbow.+++(i am sure you'll get to it.)
All in good time, though im a bit confused, you are describing blocking out, isn't that what im doing? Or do you mean st else?
Yes you are doing it, i was just concerned since the dragon(zilla) robotic previous work i was trying to help with also though i was late to try to help.
If i remember correctly, (saw it late stage) had the size ratio issue to parts as well, that came out well at the end i just wanted to add that reminder to this to cause it matters a lot, looking better, atm. You got the hang of things, looking forward to more.
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