MORVORENSynopsis
Set in 1800's Cornwall, Morvoren is a third-person Fantasy Adventure RPG packed with fantastical creatures inspired by nearly forgotten Cornish tales. Our team strives to create a puzzle-based playable demo of our game to be released to the public.
Core Team
Molly Snowdon | Team Lead / Environment / Blueprint Artist |
https://www.artstation.com/mollysnowdon
Jillian Quek Yu Fei | Environment / Blueprint / Lighting Artist |
https://www.artstation.com/jillianquek
Oliver Strydom | Asset / Environment / Blueprint Artist |
https://www.artstation.com/oj1904
Abraham Richards | Concept Artist |
https://www.artstation.com/abraham_richards
Aaliyah Medina Sodey | Character Artist |
https://www.artstation.com/aiqite
Direction
The artistic route we aim towards is realism. Our level focus is navigating through the winding Tin Mines and expansive natural caves and completing puzzles to escape the suffocating mythos known as 'Knockers'.
Replies
https://www.youtube.com/watch?v=EFv4aO7_2i0
-The plot is a group pirates have invaded a knocker cave (A type of Cornish mythology who live in mining tunnels that cause cave collapses) and have stolen a shrine piece from the knockers sacred shrine. The knockers are very unhappy with this and cause a cave collapse on their pirate ship, breaking it apart and killing all of them, now our protagonist must find and place these shrine piece back in order to ease the knockers and not collapse all mining systems in their proximity)
https://www.youtube.com/watch?v=poXAjdM34AQ
She is a human/mermaid hybrid with the physique of an Olympic swimmer and the face of Jung Hoyeon and Grace Bol (Grace Bol's lips and nose placement and the rest being from Hoyeon).
I am now mainly working on fixing the ears, clothing and accessories but any feedback especially on the anatomy would be appreciated!
Morvoren is my first ever full body sculpt/character so I am very happy with the final result (don't mind the blue eyebrows, they are place holders)
I'd like to get feedback on her still though as I know there is still room to improve!
The tentacle ponytail has 3 different tentacles depending on the layering.
I get the character is supposed to be somewhat muscular and athletically fit but even the most strong and athletic women still have somewhat more of an hourglass shape and a feminine curve to their bodies as well as a wider hip to shoulder ratio. From what I can see your character has a fairly stocky upper body with not much or a curve heading down towards the waist and quite broad shoulders with hops that are a fairly uniform size with the rest of the torso, I think if you want the body to read as feminine the best trick is to widen the hips and make the shoulders less broad as well as giving the waist area more of an hourglass shape narrowing closer to the middle and having more of a gentle curve outward towards the hips and chest.
Quick edit via photoshop to give somewhat of an example of what I mean
That said that is just my 2cents and it really depends on what direction you want to go with the character, also keep in mind I am by no means a professional and am still very much an amateur when it comes to 3D modelling so take my advice with a grain of salt. But I just thought I would give my feedback as to what my eyes see and how they read the model.