Hello first time posting for critique, but I am fairly happy with this overall, but any feedback would be helpful, rip me apart, give me kudos, all feedback is welcome. The model itself is very high poly, I didn't both with low at this time, I wanted to make the most realistic prop I could so I didn't bother with LP for the sake of this project. I am mostly happy with how the metal turned out, depending on the light I think the renders came out decent. The wood I feel could need work but I don't know where to start, I don't want it too worn and there is usually a good sheen on an AK, but it still looks uncanny. Thought I should add something like this to my portfolio and I started before seeing/realizing, "oh everyone has done an AK and there are tutorials from start to finish", but oh well, I didn't follow any tutorials, I made my own PureRef board and did everything myself.
More context: I am looking at getting a job in the 3d modeling/texture work in the gaming industry, specializing in hard surface.
Any feedback on the quality of the render/lighting work would also be appreciated.
![Image: https://us.v-cdn.net/5021068/uploads/editor/f2/ftpi1onert1o.png](https://us.v-cdn.net/5021068/uploads/editor/f2/ftpi1onert1o.png)
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![](https://us.v-cdn.net/5021068/uploads/editor/ed/slryqt2zbo2j.png)
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