just weight these to the right bone? i am not sure i understand the question. i guess a tool like nGskin would be good as it makes skinning a lot easier than maya by default and doesnt do stupid shit like more than 100% skinned
It looks like the verteces that stick out are influenced by a bone on the other leg. You have to select those verteces and make them 100% influenced by the correct bone(s) on the correct leg. In this case, it looks like they should be about 50/50 influenced by the thigh and shin bones Let me know how it goes!
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