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Game Industry Layoffs - WTF?

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  • littleclaude
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    littleclaude quad damage
    The Video Game Industry is NOT Collapsing. A Lawyer Explains
    https://www.youtube.com/watch?v=-653Z1val8s

    Just leave this here.

  • NikhilR
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    NikhilR polycounter
    The Video Game Industry is NOT Collapsing. A Lawyer Explains
    https://www.youtube.com/watch?v=-653Z1val8s


    Thats a great video,
    I also liked this article,
    https://www.kotaku.com.au/2024/01/xbox-is-not-your-friend/

    And this linkedin post 
    https://www.linkedin.com/posts/dennisdetwiller_videogame-activity-7156680737394434048-fx-C?utm_source=share&utm_medium=member_desktop

    I feel a union would help to level the playing field, and it would be great to have something equivalent to the Ontario Teachers Pension Plan for game developers. (though the OTPP worked through a combination of great investments and the stability and demand of the provincially supported teaching profession)

    The problem besides studios shutting down to liquidate unions, is that game devs raise standards for game development across the board and are responsible for the higher standards we see when it comes to hiring.

    I'd say perceived higher standards, since some dev teams implement this more than others. But it seems that for a company the profit to corporate and shareholders is what mattered more, so while many game dev's loved riot and blizzard and miss their game dev family, willing to do what ever it takes to make "their" game, I think they forget that they don't actually own any of it.

    Like on linkedin I see posts from artists taking about "their game" and "their character" without any genuine ownership of the product it is.
    Its great to connect as an artist, but I do feel its important to remember that this is a business first and foremost.

    Microsoft didn't even bother giving two weeks notice and we're the ones concerned about burning bridges. Its ridiculous.

    Like sure maybe one day each of us will become top tier (which doesn't seem to make any real difference towards stability in the longterm) 
     but unless we have any agency to create something that actually belongs to us and also pick up additional skills and alternative ways to express ourselves, we're completely at the mercy of corporates.

    Like theres a lot of emphasis on becoming great artists but not enough awareness of the corporate nature of game production industry though I must admit that even if this was known many artists in my graduating class didn't seem to care.

    From an art perspective, with the way its approached I'm guessing the conclusion to getting good and maintaining ownership is to approach the level of Keos Masons? So there is agency in operating as an exclusive high value contractor?
    I still think there is are simpler ways.

    Also recommend reading this post.
    https://www.linkedin.com/posts/dennisdetwiller_creator-magicthegathering-wotc-activity-7144345058547294208-4ruy?utm_source=share&utm_medium=member_desktop&lipi=urn:li:page:d_flagship3_detail_base;CXMbgp8NSIS/6iMQlL0b6w==


  • NikhilR
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    NikhilR polycounter
    Really good article on the Microsoft and Riot layoffs.

    https://www.gamesindustry.biz/riot-and-microsoft-layoffs-the-same-but-different-this-week-in-business

    Particularly this bit about Game developer culture,

    "Developers too often are willing to accept worse pay or working conditions for the good of the project or the company, while management is incentivized to trim any extravagance to run with the utmost efficiency. That has a tendency to produce some pretty unhappy outcomes for developers."

    And,

    "I can see how identifying those who don't fit your culture and paying them to go away can reinforce a monocultural workforce with a very specific kind of person overrepresented therein. And I don't even mean sexist dudebros here; I mean anyone without the emotional distance from the job to understand it as a business deal between them and their employers. I mean the type of "passionate" employee attracted by the prestige of a big-name developer as much as pay, one who just wants to work on a series they love, one who is only too eager to sacrifice for the company."

    With regards to the race to the bottom to become top tier :# 

    "Right now, companies like Riot go into every contract negotiation – and we use that word lightly, considering how many individual developers are in no position to push back against whatever the initial offered terms of a deal are – as a business looking to make the most efficient use of its resources.

    But developers are human beings with so many more motivations. They may be chasing a dream, eager to work on a game they're passionate about, or excited about working on a popular AAA franchise. Maybe they just want a team to work with, people to rely on who rely on them. Maybe they're just happy to be there, or desperate for any kind of paying work. Whatever motivations they bring to the table, it means they will often settle for what they can get instead of what they deserve.

    And that would be fine, if it were only themselves they were selling short. It's their life and their choice to prioritize what they want, after all. But it hurts their fellow developers, lowers the going rate for talent, and undermines the ability of any developer to ask for more because these companies know there's a functionally limitless pool of people out there who won't try to negotiate better terms for themselves and are only too willing to throw their personal lives into a furnace for the sake of the umpteenth installment of a franchise or the next big live service flame out."

    Also,

    "
    When game developers treat their job as a job rather than a load-bearing wall on which they have built their identity and self-worth, they're liable to demand things like better pay, limited work hours, appropriate time off, or work-life balance."

    Lastly

    "
    We are not our work.

    We can enjoy it. We can take pride in it. We can do it to the best of our ability. I think most people who enter a field by choice rather than necessity do this, and making video games (like writing about them) is a hard enough field to break into (or remain in) that I suspect most of us are here because we wanted to be here.

    So we can give our jobs all we have to give, and for many of us, we will do that with or without a union. But we cannot give them all that they will take, because in most jobs that is a bottomless pit that we can never begin to fill.

    Having a union would just be recognition that we shouldn't have to."




  • NikhilR
  • zetheros
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    zetheros sublime tool
    really embracing the shit outta our industry :0
  • ModBlue
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    ModBlue polycounter lvl 7
    I think another part of the problem here is that there are simply too few jobs available which makes the impact of layoffs worse. Environment artist for example is probably the most numerous type of modeling job there is and yet there's only a few dozen jobs posted nationwide at any given point. Thats pretty rough to have to deal with constant layoffs and then have to fight like hell to get another job before the bills pile up. Its to where sometimes we're forced to take small temp jobs like customer service to make ends meet until we can find another industry job, but even that nowadays is almost out of the question because of the sheer number of people in the job market looking to take anything.

    Then to make it worst the bulk majority of said jobs want senior/lead level experience of like 5 years.

    How the hell is anyone supposed to get that much experience if your getting laid off every couple of months??? Getting 5 years of experience in this market would take like 10 years of job hopping if your getting consistently laid off every couple of months. Thats additionally assuming you can find a new job every couple of months which from what I gather is getting harder and harder to do.

    I'd not want to be 40 and have a spotty resume history littered with jobs that only lasted a few months to maybe a year+ because of layoffs, then decide to switch industries. You pretty much gotta start over given how a lot of this work is specialized and probably wont transfer to another field. Thats going to cause a lot of life issues such as not being able to save properly for retirement and issues like this is probably why a number of people past 40 tend to leave the industry to go for something more stable even if they have to start over.

    If your 20, your probably good even with frequent layoffs if your single without much financial responsibilities like being able to live at home. 30? Its kinda dicey. 40? I would not ever risk it. At that age I think unless you have good tenure in the industry already or really want to stay in it, your probably better off just doing something else for money and making games on the side.

    I could forgive the layoffs more if there were more jobs available to balance it out, but not like this. There needs to be something to balance it out like perhaps mandatory severance packages that would atleast keep you on your feet for a few months until you found something else.
  • Rima
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    Rima interpolator
    ModBlue said:
    I think another part of the problem here is that there are simply too few jobs available which makes the impact of layoffs worse. Environment artist for example is probably the most numerous type of modeling job there is and yet there's only a few dozen jobs posted nationwide at any given point. Thats pretty rough to have to deal with constant layoffs and then have to fight like hell to get another job before the bills pile up. Its to where sometimes we're forced to take small temp jobs like customer service to make ends meet until we can find another industry job, but even that nowadays is almost out of the question because of the sheer number of people in the job market looking to take anything.

    Then to make it worst the bulk majority of said jobs want senior/lead level experience of like 5 years.

    How the hell is anyone supposed to get that much experience if your getting laid off every couple of months??? Getting 5 years of experience in this market would take like 10 years of job hopping if your getting consistently laid off every couple of months. Thats additionally assuming you can find a new job every couple of months which from what I gather is getting harder and harder to do.

    I'd not want to be 40 and have a spotty resume history littered with jobs that only lasted a few months to maybe a year+ because of layoffs, then decide to switch industries. You pretty much gotta start over given how a lot of this work is specialized and probably wont transfer to another field. Thats going to cause a lot of life issues such as not being able to save properly for retirement and issues like this is probably why a number of people past 40 tend to leave the industry to go for something more stable even if they have to start over.

    If your 20, your probably good even with frequent layoffs if your single without much financial responsibilities like being able to live at home. 30? Its kinda dicey. 40? I would not ever risk it. At that age I think unless you have good tenure in the industry already or really want to stay in it, your probably better off just doing something else for money and making games on the side.

    I could forgive the layoffs more if there were more jobs available to balance it out, but not like this. There needs to be something to balance it out like perhaps mandatory severance packages that would atleast keep you on your feet for a few months until you found something else.

    When I think about that, it's like....Well, what's the point? Work hard to get good, spend your time and energy, even money, and what's waiting for you at the end? It seems like every career is like that at the moment, though, and even if they're not, they're still looking for ways to get rid of us and automate out the work to increase their profit margins.

    Working on anything that's not just being crushed under a corporate boot in a job you despise just so you can survive long enough to do it all again next week is a luxury of the wealthy, huh. Well, always has been, but more than ever, it seems like.
  • zetheros
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    zetheros sublime tool
    I think it's because the industry used to be a lot smaller, and conditions and prospects for workers used to be a lot better. I was making fan art doodles of the warcraft 3 loading screen art in my early teens and always thought I'd join Blizzard and work on WoW or Diablo. Times change, and so must we.

    https://www.youtube.com/watch?v=KGQSTDm5ois

  • NikhilR
  • Benjammin
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    Benjammin greentooth
    ModBlue said:
    There needs to be something to balance it out like perhaps mandatory severance packages that would atleast keep you on your feet for a few months until you found something else.
    The lack of such a thing is due to labor laws in your country/region. I'm in NZ. I was made redundant 6 months into my first real game dev job. The whole process between announcing it and me losing my job was over a month. I was fully paid the whole time, didn't have to work, and at the end received decent severance. 
    I'm no expert on international labor laws, but there are places in the western world that treat employees as people instead of expendable resources.
    There are reasons why game dev is seeing a lot of layoffs, but the way people are treated in the process is a function of law, not necessarily the industry itself. 

    zetheros said:
    I think it's because the industry used to be a lot smaller, and conditions and prospects for workers used to be a lot better. I was making fan art doodles of the warcraft 3 loading screen art in my early teens and always thought I'd join Blizzard and work on WoW or Diablo. Times change, and so must we.
    I'm wondering if the inflation of the industry over the last 10-20 years was a kind of gold-rush scenario that was always going to be unsustainable in the longterm.
  • poopipe
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    poopipe grand marshal polycounter
    The US treats workers very poorly compared to most civilised parts of the world - on the other hand, base pay (in the game industry at least) trends a lot higher so it might even out.

    What we're seeing I think is the covid bubble bursting and toppling the Jenga tower that's built up over the last decade or so.
    The decline was inevitable but the speed we're seeing the arse fall out is a direct result of the industry seeing a line go up rapidly for two years and having the hubris to interpret that as the result of genius business management rather than attributing it to the fact that billions of people were suddenly locked indoors with nothing better to do than play video games. 



  • jeffxfcVA
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    As someone who's trying to get into the industry, I don't know if I can compete with those who were laid off. Why risk time and money to train a junior when you can hire someone who got recently laid off?
  • Alex_J
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    jeffxfcVA said:
    As someone who's trying to get into the industry, I don't know if I can compete with those who were laid off. Why risk time and money to train a junior when you can hire someone who got recently laid off?

    junior is cheaper
  • poopipe
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    poopipe grand marshal polycounter
    Junior wages are cheaper buts that's not the whole story

    You're not in competition with experienced people because we don't hire them for the same jobs we hire juniors for.  You're in competition with other juniors and grads, just like you always were. 
    Are there less jobs? Maybe.. 
    I don't think there's less than there were before the expansion a couple of years back 
  • Rima
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    Rima interpolator

    PlayStation is laying off 900 workers. As part of this, it will shut down its London Studio entirely, likely cancelling its announced new IP. There will also be layoffs at other Sony-owned studios in the UK, including Firesprite studio, which it acquired in 2021.

    Explaining why the cuts are being made, Ryan says that the industry "has changed immensely". In an email to workers, Ryan also says that the layoffs are being made in order to "continue to grow the business and develop the company".

    The 900 layoffs won't be felt with immediate effect, as Sony will have to go through a consultation process in regions like the UK. However, this is the figure that Sony is striving for, which accounts for roughly eight percent of its worldwide workforce.

    For the sake of growing the business and developing the company? Seriously....?

    How gullible do they think people are?







  • MagicMeister

    and I'm wondering what "changes" Ryan was referring to. Could it be that the changes in the industry he's referring to relate to AI workflows reducing the required number of employees in regards to art and programming?

    Or do you think he's merely saying that they aren't making as much money as they had projected, and that constitutes as a "change" in the industry?

    I think we're going to see some really shitty games coming out of AAA companies for a few years at least.
  • thomasp
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    thomasp hero character

    and I'm wondering what "changes" Ryan was referring to. Could it be that the changes in the industry he's referring to relate to AI workflows reducing the required number of employees in regards to art and programming?

    Or do you think he's merely saying that they aren't making as much money as they had projected, and that constitutes as a "change" in the industry?


    As I understand it it's down to some outlandish projections based on the numbers they (we?) did early in the pandemic and the expectation that this trajectory would simply continue. So staffing and budgets were increased to cope with the expected expansion and it was financed at low interest rates. Instead we are now down to 2019 levels or thereabouts of revenue while interest rates went up a lot during 2023.

    Here's a looooooooooong article that may be insightful. I certainly couldn't finish it (yet) but it came recommended by peers at least: https://www.matthewball.vc/all/gaming2024


  • poopipe
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    poopipe grand marshal polycounter
    100% that - line went up, people spent money without thinking about why it went up and are now panicking cos the investors want to know where the return is. It's not over yet either I don't think. 

    I've got several old colleagues/friends at London studio and Firesprite so it gives me no pleasure at all to see this even if I can't say I'm surprised about it. 
    On a mildly positive note, Sony treated my colleagues and I pretty well when our studio was closed a few years ago so if history is anything to go by at least they won't be kicked out into the cold with nothing. 

  • Neox
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    Neox godlike master sticky
    Current gen Ai tools are just not anywhere close to replacing people in those numbers. Yes it did and does already happen but the usecases are limited
  • littleclaude
  • ModBlue
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    ModBlue polycounter lvl 7

    Rima said:

    When I think about that, it's like....Well, what's the point? Work hard to get good, spend your time and energy, even money, and what's waiting for you at the end? It seems like every career is like that at the moment, though, and even if they're not, they're still looking for ways to get rid of us and automate out the work to increase their profit margins.

    Working on anything that's not just being crushed under a corporate boot in a job you despise just so you can survive long enough to do it all again next week is a luxury of the wealthy, huh. Well, always has been, but more than ever, it seems like.


    Well the point is people want to make a living at something they enjoy. People want to have a purpose in life. Thats why many people choose to pursue things that are fun instead of boring even in spite of knowing the downsides, which your gonna run into no matter what job you have so you might as well go for what you like.

    Another thing is that layoffs aren't completely bad. There are some pros such as getting time off to reset your mind which is huge in any creative line of work. There's also people out there who hate sitting still at one job forever, so having layoffs allows them to explore new things.

    Life's too short to be pursuing something your unhappy with doing just to make a paycheck and even if you do find yourself in that situation, its pretty rare you can't turn your life around.
  • PolyHertz
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    PolyHertz polycount lvl 666
    MS closing a bunch of studios: https://www.gamespot.com/articles/xbox-is-shutting-down-four-studios-including-arkane-austin-and-tango-gameworks/1100-6523227/

    I thought Tango would have been fairly safe considering how much of a critical success Hi-Fi Rush was. But, I guess the rumors that MS was unhappy with its sales were likely true (despite what Aaron Greenberg said).
  • littleclaude
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    littleclaude quad damage
    PolyHertz said:
    MS closing a bunch of studios: https://www.gamespot.com/articles/xbox-is-shutting-down-four-studios-including-arkane-austin-and-tango-gameworks/1100-6523227/

    I thought Tango would have been fairly safe considering how much of a critical success Hi-Fi Rush was. But, I guess the rumors that MS was unhappy with its sales were likely true (despite what Aaron Greenberg said).

    I'm truly saddened by the news regarding these remarkable Microsoft titles. I would expect 
    Microsoft's focus to be on shipping products, not stripping them down if they want to stand a chance against Sony. Lately, there have been a plethora of perplexing strategies. I thought the Unity investment into Weta was weird but these kind of situations eclipses them like they were chicken feed. 

    Wikipedia has a breakdown of the layoffs - 2023–2024 video game industry layoffs
    https://en.wikipedia.org/wiki/2023–2024_video_game_industry_layoffs#:~:text=4.2 Growth-,Causes,staff expansion, anticipating sustained growth.

    No alt text provided for this image
  • NikhilR
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    NikhilR polycounter
    I wonder if Microsofts strategy is more towards ip ownership and gatekeeping to prevent Sony from doing the same rather than actually create content since they have alternate profitable revenue streams.

    The only way this stops is if Devs who run profitable independent studios or studios where they have autonomy refuse to sell ip rights even if that means forgoing potential millions that buyouts bring.

    Also helps artists to look outside of that space and connect directly with audiences.
  • ModBlue
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    ModBlue polycounter lvl 7
    One does not need to be a business analyst to understand Microsofts biggest problem vs Sony. It has nothing to do with marketing, IP ownership, investors, etc. It has EVERYTHING to do with their shitty first party titles that 99% of the player base has no interest in and until they understand this, they will continue to lose the war with Sony.

    Speaking as a gamer here, I've never once found any attraction to Xbox. Sure I think the console and hardware is very nice, but...thats not why your really buying an Xbox is it? Your buying it because of the games and thats where it falls apart. Its first party title library has always been near non-existent and for the titles its acquired lately they're still not enticing, nowhere near to the same degree as PlayStation or Nintendo first party titles. People will buy a PS5 to play Ratchet and Clank or a Switch to play Super Mario, but how many people you know will buy an Xbox X for a specific game? I cant think of a single one. I know I wouldn't.

    When you look at Microsoft, what are they as a gaming company anyways? We know Nintendo appeals to kids and Sony appeals to the slightly older camp, but Microsoft? Dunno. I've never once been able to figure out who their target market is and maybe thats because they don't even know themselves. Just throwing a bunch of money into the pit while gobbling up random titles wont take you very far as Microsoft is discovering.
  • NikhilR
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    NikhilR polycounter
    ModBlue said:
    One does not need to be a business analyst to understand Microsofts biggest problem vs Sony. It has nothing to do with marketing, IP ownership, investors, etc. It has EVERYTHING to do with their shitty first party titles that 99% of the player base has no interest in and until they understand this, they will continue to lose the war with Sony.

    Speaking as a gamer here, I've never once found any attraction to Xbox. Sure I think the console and hardware is very nice, but...thats not why your really buying an Xbox is it? Your buying it because of the games and thats where it falls apart. Its first party title library has always been near non-existent and for the titles its acquired lately they're still not enticing, nowhere near to the same degree as PlayStation or Nintendo first party titles. People will buy a PS5 to play Ratchet and Clank or a Switch to play Super Mario, but how many people you know will buy an Xbox X for a specific game? I cant think of a single one. I know I wouldn't.

    When you look at Microsoft, what are they as a gaming company anyways? We know Nintendo appeals to kids and Sony appeals to the slightly older camp, but Microsoft? Dunno. I've never once been able to figure out who their target market is and maybe thats because they don't even know themselves. Just throwing a bunch of money into the pit while gobbling up random titles wont take you very far as Microsoft is discovering.
    Maybe they don't need to go very far since they have alternative revenue streams and a very high market cap.
    Hence I felt that what they want is for sony to not go further and thus improve their stock value.
    By controlling ip's and keeping them from sony, they can push their valuation higher and cover any deficits through other investments.

    Like microsofts market cap is $1.91T compared to sony's $76.24B
    It might make sense for them to starve sony of console exclusives to kill their market, then re hire developers at lower rates to make games sold at higher prices or locked to their subscription models.

    And dev's will always be there to join back since they have very little agency and in this industry however much we want to support one another we do compete against each other when it comes to jobs.
    Wish as far as artists went there was a good balance between portfolio criticism, mentorship and unionisation push among higher ups.

    This, 
    for example aged well 
    https://polycount.com/discussion/227459/why-dont-video-game-people-unionize


  • zetheros
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    zetheros sublime tool
    my highly esteemed opinion as a gamer is that Microsoft is just a company that makes slightly more shitty versions of windows every update, making Linux look nicer to move over to after every new version, and that they aren't really a games company in the traditional sense, and are more part of the spyware / sell all your data kind of company.
  • iam717
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    iam717 interpolator
    Yup but they all seem to be in bed and eventually doing the same especially if people get in their ears as if it is working, but yea forcing companies (probably by becoming partner in the higher up "game") is how everyone is following 'suit' with all the situations.  I can see the "benefits" of always online since, games are more fun with "living" people in them but the model gives companies to much over the titles, so i agree with mutahar (youtubers comments whom also likes L.inux) bout OWNing your games. (we can debate the "owning" claim but you know what it means, less control for them more control for us...which should be the goal in all things..yet.. it doesn't seem that way does it.)
  • stray
    As a gamer, I find this whole situation especially odd in regards to "Prey".
    It took me YEARS to accept that there won't be a Prey 2 despite the existence of a very nice teaser trailer and some gameplay video. Surely only some kind of extraordinary circumstances could lead to death of a good game/series?
    And then the announcement of Arkane's Prey became the last nail into that coffin. But it turned out to be a wonderful game in its own right, so I really looked forward to more, should they choose to continue... but come on! How does any of this makes (common) sense? It's even worse than EA quietly killing off single-player franchises after any (perceived) misstep in sales.
  • ModBlue
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    ModBlue polycounter lvl 7
    NikhilR said:
    Maybe they don't need to go very far since they have alternative revenue streams and a very high market cap.
    Hence I felt that what they want is for sony to not go further and thus improve their stock value.
    By controlling ip's and keeping them from sony, they can push their valuation higher and cover any deficits through other investments.

    Like microsofts market cap is $1.91T compared to sony's $76.24B
    It might make sense for them to starve sony of console exclusives to kill their market, then re hire developers at lower rates to make games sold at higher prices or locked to their subscription models.

    And dev's will always be there to join back since they have very little agency and in this industry however much we want to support one another we do compete against each other when it comes to jobs.
    Wish as far as artists went there was a good balance between portfolio criticism, mentorship and unionisation push among higher ups.

    This, for example aged well 
    https://polycount.com/discussion/227459/why-dont-video-game-people-unionize


    And how would Microsoft starve Sony of its exclusives? They have no equivalents to compete Sonys exclusives so hurting them is out of the question. The only thing I can think of is Microsoft tries to acquire Sonys exclusives, but fat chance of that happening. Sony will fight them tooth and nail to, for example, not lose God of War. Although assuming Microsoft did go down this path it'd open a big can of worms because you can bet Sony will go after one of their first party titles, such as Forza.

    Oh we could have all those things you want, particularly a union. All it takes is someone to go out on a limb to make it happen, but therein lies the problem. No one wants to do it because that will require sacrifice and no one wants to get their livelihood ruined over it. I'd personally take more jobs than anything else even unions and thats speaking in terms of art in general. There are just far too few jobs on the 2D side and while its better on the 3D side, its still a bit too sparse for my tastes outside of gaming. Like for example you'd think the toy/collectible industry would be booming with 3D artist jobs, yet as far as I can see very few such companies are hiring 3D guys.
  • zetheros
  • NikhilR
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    NikhilR polycounter
    ModBlue said:
    NikhilR said:
    Maybe they don't need to go very far since they have alternative revenue streams and a very high market cap.
    Hence I felt that what they want is for sony to not go further and thus improve their stock value.
    By controlling ip's and keeping them from sony, they can push their valuation higher and cover any deficits through other investments.

    Like microsofts market cap is $1.91T compared to sony's $76.24B
    It might make sense for them to starve sony of console exclusives to kill their market, then re hire developers at lower rates to make games sold at higher prices or locked to their subscription models.

    And dev's will always be there to join back since they have very little agency and in this industry however much we want to support one another we do compete against each other when it comes to jobs.
    Wish as far as artists went there was a good balance between portfolio criticism, mentorship and unionisation push among higher ups.

    This, for example aged well 
    https://polycount.com/discussion/227459/why-dont-video-game-people-unionize


    And how would Microsoft starve Sony of its exclusives? They have no equivalents to compete Sonys exclusives so hurting them is out of the question. The only thing I can think of is Microsoft tries to acquire Sonys exclusives, but fat chance of that happening. Sony will fight them tooth and nail to, for example, not lose God of War. Although assuming Microsoft did go down this path it'd open a big can of worms because you can bet Sony will go after one of their first party titles, such as Forza.

    Oh we could have all those things you want, particularly a union. All it takes is someone to go out on a limb to make it happen, but therein lies the problem. No one wants to do it because that will require sacrifice and no one wants to get their livelihood ruined over it. I'd personally take more jobs than anything else even unions and thats speaking in terms of art in general. There are just far too few jobs on the 2D side and while its better on the 3D side, its still a bit too sparse for my tastes outside of gaming. Like for example you'd think the toy/collectible industry would be booming with 3D artist jobs, yet as far as I can see very few such companies are hiring 3D guys.
    Sony doesn't have much leverage over Microsoft, and Microsoft is clearly interested in the market as a business and branding seeing how its shuttering studios.
    Microsoft could eliminate its entire game division and still be more valuable than Sony, but it would rather see sony's game division destroyed since that is a simpler way to raise its stock while producing very little.
    Microsofts approach to damage competitors stock value is usually through ip ownership and studio liquidation following mergers. 
    Like they may not want to target God of War directly, but reducing Sony's worth to a single franchise while decimating every other property would be a good with to cripple Sony's dominion on the videogame market when it comes to sales.
    They're motivation is to be a market leader and if they could buy sony they would if only to kill playstation.
    Of course the FTC wouldn't allow this so the better option is ip ownership, limiting what exclusivity Sony has to work with.

    What sony could do is count on developers let go by microsoft to thrive on the quality of new products even if it loses the ip battle and has to rely on a smaller library of console exclusives.

    The union push in games may happen, really requires more drive among senior developers, the attitude today is more focused on competing to become more top tier and thus hopefully indispensible, though we've seen even veteran highly sought after devs being laid off so maybe that motivates them to unionize.

    In the collectible/toy industry, while 3d artist jobs are difficult to come by there's always incentive in establishing your own ip while working a job.
    In fact I would have assumed that most senior artists would have taken this initiative so they wouldn't be left hanging like they are now, but its important to realise that for some devs from Riot and Blizzard, the studio is like their second home.

    They genuinely believed that this was a job for life, that this was their game, their baby.
    And they were the hardest hit.

    This is the opposite extreme of the become top tier hop around studios to increase compensation approach that isn't much better seeing how it damages team morale but its akin more to independent contracting and probably a better alternative if one is actively working on products that they will have full ownership on.

    Certainly a greater learning curve with that direction but it can be done.

    I recommend reading Dennis Detwillers articles,
    https://www.linkedin.com/pulse/escaping-video-games-dennis-detwiller?trackingId=xtE9mLkoQASnBEAFM9s4eQ%3D%3D/?trackingId=xtE9mLkoQASnBEAFM9s4eQ==

    I do wish that the game dev side had candidates with more diverse academic backgrounds. By and large I did notice that most experience for new hires is in the food and retail industry with many joining immediately after college.
    University can teach you a lot about navigating the business world, and we do have that on the management/ C suite side so I'm wondering if this is what is leading to the disparity between what executive does and what's good enough for devs that likely don't know any better.

    Like when it came to hiring I noticed that the culture fit aspect was more along the lines of hiring someone because their work was great and they play a game you like.
    It was up to production management to step in and stress on hiring based on other metrics more pertinent to longevity and career growth
    But the industry does thrive on ignorance in many respects, so from a business standpoint it does make sense to hire this way.

    There is an incentive in hiring candidates that will stick to a task and not be enterprising, though ideally in most successful tech firms, employees are encouraged to enterprise. 
  • ModBlue
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    ModBlue polycounter lvl 7
    NikhilR said:
    Sony doesn't have much leverage over Microsoft, and Microsoft is clearly interested in the market as a business and branding seeing how its shuttering studios.
    Microsoft could eliminate its entire game division and still be more valuable than Sony, but it would rather see sony's game division destroyed since that is a simpler way to raise its stock while producing very little.
    Microsofts approach to damage competitors stock value is usually through ip ownership and studio liquidation following mergers. 

    Like they may not want to target God of War directly, but reducing Sony's worth to a single franchise while decimating every other property would be a good with to cripple Sony's dominion on the videogame market when it comes to sales.
    They're motivation is to be a market leader and if they could buy sony they would if only to kill playstation.
    Of course the FTC wouldn't allow this so the better option is ip ownership, limiting what exclusivity Sony has to work with.

    What sony could do is count on developers let go by microsoft to thrive on the quality of new products even if it loses the ip battle and has to rely on a smaller library of console exclusives.

    Microsoft has been in the game with Xbox since 2001. If they were the boogeyman your making them out to be, they would've conquered Sony long ago given they've had 23 years to do it. The fact that Sony is still here, stronger than ever I might add, proves that Microsoft isn't able to do what your suggesting they can.

    In the collectible/toy industry, while 3d artist jobs are difficult to come by there's always incentive in establishing your own ip while working a job.
    In fact I would have assumed that most senior artists would have taken this initiative so they wouldn't be left hanging like they are now, but its important to realise that for some devs from Riot and Blizzard, the studio is like their second home.

    They genuinely believed that this was a job for life, that this was their game, their baby.
    And they were the hardest hit.

    This is the opposite extreme of the become top tier hop around studios to increase compensation approach that isn't much better seeing how it damages team morale but its akin more to independent contracting and probably a better alternative if one is actively working on products that they will have full ownership on.

    Certainly a greater learning curve with that direction but it can be done.

    I recommend reading Dennis Detwillers articles,
    https://www.linkedin.com/pulse/escaping-video-games-dennis-detwiller?trackingId=xtE9mLkoQASnBEAFM9s4eQ%3D%3D/?trackingId=xtE9mLkoQASnBEAFM9s4eQ==

    There is a reason why your seeing most senior artists sticking to art rather than going to IP creation: its because they have no desire to pursue it. Thats a whole different career path that takes a whole different person to succeed at. You should only go into IP creation because its what you want to do, not as an escape IMO.
  • zetheros
  • Leinad
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    Leinad polycounter lvl 12
    Unfortunately after 10 years in the game development industry, next month will mark the first time I've been laidoff.

    Fortunately because I was working mostly remote much of my work routine stays unchanged. 
    Going to miss the awesome people I was working with a lot. 

    As I was going through my final work day at the company I found myself thinking about many of the threads I've read on polycount discussing this topic and wanted to share my experience.

    I hope you all are doing well. The industry feels like it's going through a rough contraction over the last year.

    If you know of any studio looking to hire a lead 3d artist or a senior tech artist with lots of experience working in Unity game engine please let me know :)
  • Eric Chadwick
    We wish you all the best! One of our own, for what it's worth you'll always have our admiration. <3
  • Leinad
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    Leinad polycounter lvl 12
    Thank you Eric :)! I really appreciate the kind words.  <3
  • Rima
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    Rima interpolator

    Games industry layoffs not the result of corporate greed and those affected should "drive an Uber", says ex-Sony president


    Ex-Sony Computer Entertainment Europe president Chris Deering does not believe recent layoffs across the games industry have been a result of corporate greed. Instead, workers who have lost their jobs should "drive an Uber" or "go to the beach for a year" until employment settles.
    ..............
    He continued: "I think it's probably very painful for the managers, but I don't think that having skill in this area [of game dev] is going to be a lifetime of poverty or limitation. It's still where the action is, and it's like the pandemic but now you're going to have to take a few…figure out how to get through it, drive an Uber or whatever, go off to find a cheap place to live and go to the beach for a year. But keep up with your news and keep up with it, because once you get off the train, it's much harder."





  • okidoki
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    okidoki greentooth
    Well.. what do you expect from a company president.. he could properly stop working.. five years ago.. ¯\_(ツ)_/¯
  • poopipe
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    poopipe grand marshal polycounter
    but he's right..

    We just exited a period of hilariously unsustainable growth and the arse has fallen out of the industry. Things are becoming normal again but it's gonna take a year or two to settle and when it does you will not be able to command the salary you could command in 2022 and you will have to work harder to get a job because there will be less jobs.

    If you can't find the job you want (or indeed lose the one you have) and you have mouths to feed the correct response is to go out and get money - drive an uber, sell crack, work in a bar, start an onlyfans or straight up work the street corner - whatever you're good at. in the evenings you apply for jobs and one day  - assuming you're good enough - someone will give you the job you're looking for. 

    This is normal, its part of the ebb and flow of the industry (most industries)  - those of you that have only seen growth will not be used to it, those of us who have seen the troughs as well as the peaks understand it. 

    You can shout and complain about how unfair things are, you can blame the presidents and execs and you can even be 100% correct to do so but it makes precisely fuck all difference to your situation. Those that succeed are those that look at the environment they're in, adapt to it and capitalise on any opportunity or skill they have.


    edit: 

    also @Leinad - very sorry to hear the news but if your posts on here are a reflection of the kind of dev you are I have no doubt you'll be sitting at a new desk in no time at all 
  • zetheros
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    zetheros sublime tool
    tbf uber probably pays more than gamedev

    But yea, probably also explains why he's ex sony lol
  • okidoki
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    okidoki greentooth
    I totally understand the changes.. but i think it's  condescending for a company president (even ex) to say: deal with it. Because it was the work of the creatives who got the "product" makeing money.. which was used to pay him.
    And in the end when "all layed off artist" do something different and those companies want to hire but every found somethign "more stable" then they complain that there are not enough or good people to find and also use this as an excuse to rise the prizes.. so it's not only shortsighted but egoistic and even dumb.
    But of course one can adapt to be for example a prompt designer.. 
  • Rima
  • zetheros
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    zetheros sublime tool
    should've added bear sex to WoW Blizzard, this is what happens when you don't listen to the PTR
  • poopipe
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    poopipe grand marshal polycounter
    Do we know which studios got hit ? I only read a couple of copy&paste articles that didnt' have any actual information in
  • okidoki
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    okidoki greentooth
    zetheros said:
    ..this is what happens when you don't listen..
    I accidently read: if you added barely sex and the PTR suggested more sex.. :lol:

  • zetheros
  • Alemja
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    Alemja hero character

    Apparently the article has been updated to include who has been impacted:
    Update: Variety has learned that as part of Microsoft Gaming‘s new round of layoffs, the company has reduced the “Call of Duty: Warzone Mobile” team, laying off some of those staffers while shifting others to different projects within Activision. Additionally, the team behind Blizzard’s recently launched “Warcraft Rumble” will also experience cuts, which sources says are a result of Blizzard choosing to condense the staff now that the game is up and running.


    A bit of a difference from what they originally said, which was mostly "corporate and support functions" which is, as always, burying the lede.


    I've long suspected that it won't be until 2025 at minimum, before we see any sort of stabilization... I hope that is the case, idk how many more people can be let go and still have studios function in a reasonable manner.


  • JacqueChoi
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    JacqueChoi polycounter
    poopipe said:
    Do we know which studios got hit ? I only read a couple of copy&paste articles that didnt' have any actual information in
    I saw a few people from the Warcraft Rumble team, and WoW team who posted on Linkedin.

  • poopipe
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    poopipe grand marshal polycounter
    kk - so downsizing rather than wiping whole studios out.  Shit news for those affected of course but doesn't sound like its foretelling doom  for the industry. 

    Best of luck to them
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