Hello Polycount people!
I'm looking for good places where I could develop and grow my technical art skills.
As a brief backstory, I am new to this role, around a year since I've professionally taken a tech artist role. I've been an environment artist for the past 6 years working mainly in the gaming industry. I have a background in programming - I always thought I'd become a programmer since it's very natural to me, however at one point I went with environment art because I was lacking the pleasure of working on visual stuff.
However, around 2 years ago while I was working for a video game company, people around the office realized I had a lot more technical skills than the usual 3D Artist, and so they asked me how I'd feel if I would transition into Tech Art (of which I did not know anything about, but upon hearing how it basically is a middle-ground between an artist & a programmer, I fell in love with the idea of it). Now I'm working for a different company, and I've been brought here specifically as a Technical Artist.
Everything's good so far, don't get me wrong. However, I'm very much a self-learning person, and I'd like to extend my knowledge on this expertise far more than I can within the office hours. The problem is that educational content on this expertise is very scarce and broad, at least when you compare it with learning modeling or anything art-exclusive discipline.
I want to reach out to you for help on this mission. I'm still very new to this role, as I mentioned, and I'd like to learn more about all the possibilities within this discipline, and get myself an idea about what exactly I'd like to specialize in.
I'm looking for anything paid courses, personal mentoring, basically whatever I can get my hands on and invest time, effort, and money for it.
I would greatly appreciate any kind of help and/or guide on this. Thank you very much
Replies
Its been a lot of Houdini (I have seen the light, and it is procedural), unreal blueprinting and materials, and picking the brains of programmers to understand some of the wizardry involved.
In my case, a lot of it was initiated by me. The company gave me the chance to explore houdini and find some solutions to certain grueling tasks that I and other 3D artists would have to do otherwise. So I suppose it helps that I am 'in the trenches' and exposed directly to the kinds of work where houdini tools would be helpful. I think the most successful thing has been a HDE for Maya that lets me fracture and generate destruction for various meshes - It turned a task that would take 15-20 mins into less than 5.
Maybe reach out to artists and pick their brains in a general sense about what parts of their workflow could be be streamlined.
Saving an artist a few clicks doesn't generally make a tangible difference to whether your project ships on time or how good it looks.
What actually makes a difference is reducing iteration time (DCC to engine and back) , avoiding destructive workflows and making sure people can find things (now, and in 5 years).
It is far better in the long run to provide tools that flag errors than it is to provide a tool that fixes them automatically.
This is a 'teach a man to fish' scenario. If you build something that allows people to get away with poor working practices they'll continue with the poor working practices.
Oh - and never let anyone name anything manually. Whatever naming convention you employ becomes worthless the moment someone exports asset01_nromals.png
Considering you're a self-learner, you might want to explore online platforms that cater technical art skills. Don't forget to check out YouTube as well, where you can find some great tutorials.
Since you're looking for personal mentoring, you might want to consider reaching out to professionals in the field through LinkedIn or Discord. Many industry experts are open to sharing knowledge and providing guidance to those eager to learn.
And as a quick tip, you might find some valuable insights in this show where the Art Director of Singularity 6 (Palia) shares hiring tips: https://www.youtube.com/watch?v=svH-9t2Osow. Hope this helps light your path to mastering technical art! 💡