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Can I achieve this in Substance Designer

Hi, I'm new to Designer, and I need to create a texture from a bitmap, where a bitmap is cropped and tiled on one axis, mirrored every second time, and offseted randomly every time. 



I've decided to try Substnce Designer (which I don't have much experience with) for this, but can not get needed result. I can load a bitmap, crop it, mirror one instance of it and feed two instances into tile tile sampler, but I can not get an offsets. I can use randomize functions of tile sampler, but in this case I get different sized tiles, but I need to have tiles of an equal size with offseted content inside them. So I need to offset tiles before feeding them to sampler. Sure, I can do it  manually, but is there an automated way to do it? I've tried to do it with functions, but don't want to waste much time on learning SD functions, before being sure, that it's possible to do, what I want. 

So my question is - is it possible? 
Thanks.

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