Hi, I'm new to Designer, and I need to create a texture from a bitmap, where a bitmap is cropped and tiled on one axis, mirrored every second time, and offseted randomly every time.
I've decided to try Substnce Designer (which I don't have much experience with) for this, but can not get needed result. I can load a bitmap, crop it, mirror one instance of it and feed two instances into tile tile sampler, but I can not get an offsets. I can use randomize functions of tile sampler, but in this case I get different sized tiles, but I need to have tiles of an equal size with offseted content inside them. So I need to offset tiles before feeding them to sampler. Sure, I can do it manually, but is there an automated way to do it? I've tried to do it with functions, but don't want to waste much time on learning SD functions, before being sure, that it's possible to do, what I want.
So my question is - is it possible?
Thanks.
Replies
https://www.youtube.com/watch?v=VyFgpitTsYg&t=638s
(Jump to 10:38)
you can drive the distribution with a texture instead
I've made it this way: first I create two mirrored textures with with randomly offseted and oversized tiles, then mask them to the right size, and then blend together. As a SD noob - don't know, if it's the easiest solution, but it works )
if you do want to build your own it's basically the same steps you'd follow to create a voronoi or poisson distribution - there's plenty of code examples online for those