Hi everybody, first post here!
This past month I've been trying to learn game props texturing, I think I'm at a good point, but some weird glitch on Substance Painter Iray renderer is driving me crazy.
In the first screenshot, you can see how the model looks on the "Painting Mode", while the second screenshot is from the "Rendering Mode". The model shows correctly in the first one, with the AO map showing black on that square hole. But when I try to render it, it shows brown! It's like the AO map is not working in the Rendering mode. I've tried everything, checked the materials, dust and dirt in cavities and so on, but nothing works... Any idea of where the problem might be ? Thanks...
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It looks like that groove is very shallow, so it would not occlude light rays as dramatically as in your ao texture.