Hi there, how do i bake high to low poly when i have multiple UDIM Tiles?
My low and high poly fbx all have the mesh named correctly with _low and _high and Marmoset recognizes them too, but when i press bake nothing happens, atleast not in the viewport, the bake output psd all have the uv's overlapping, which is not what i want.
Each udim tile has their own material assigned to it, 1001-1005, it works perfectly fine in substance painter and blender, but substance does not have the paintable bake cage like marmoset.
Please help me out here.
Thank you!
Replies
This will give you UDIM-style maps. You won't be able to manipulate them as a single material in Toolbag, but they'll load as expected in other apps.
https://polycount.com/discussion/213276/baking-udims-in-marmoset