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[WIP] Old Arched house Environment

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stefanWilliams_C polycounter lvl 3
Hello again! 
I've started another personal project to practice some more hard-surface after many previous projects focusing entirely on organic assets. 
This time I've been very inspired by medieval scandinavian towns and wanted to work on, what I find to be an interesting arched house. 
Below is my reference board




This is my progress so far. Will mainly be focusing on overall color and composition now then zoom in on texturing and prop details later on

Thanks for reading, feedback is welcomed!

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  • Vertrucio
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    Vertrucio polycounter lvl 13
    Not sure if it's the texture, or your roughness on the texture, but the texture isn't quite selling me on the surface you're going for. It may be too low in roughness, or not have enough roughness variation where needed.
  • Fabi_G
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    Fabi_G quad damage
    Hi! Any specific reason you chose to employ the high-poly to low-poly workflow for the whole house? I'm used to see low-poly meshes using tiling materials plus additional meshes for edges and details, allowing for quick iterations (and use less individual textures). I think the current window placement would indicate some impractical ceiling heights for the rooms inside.

    Good luck with the project!
  • stefanWilliams_C
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    stefanWilliams_C polycounter lvl 3
    Thanks for the feedback @Fabi_G !
    My current idea is to have the main house as a more 'high res' detailed asset, with some high poly details that are added on top of the tiling textures and vertex painting I'm currently using. Since it's only this house like that I thought I would do it like that to be most efficient in getting detail for that particular asset. Otherwise, for the other 'background' houses, i'm using a modular set of individual pieces that can be swapped out and changed :) 
  • stefanWilliams_C
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    stefanWilliams_C polycounter lvl 3
    Hello again!
    Since my last post I've had some time to work on this project a bit more :) 
    Just been swapping out the houses for more a more modular setup and working a little on materials so I can get an idea of how I want this rather vibrant scene to look, color-wise. 
    Redid the roof tile material as I felt that the previous one wasn't clean enough. Still doesn't feel quite polished enough yet, so I'll get back to that one I think. 
    I decided I wanted some more detailed props in this scene and settled on having a bicycle in the scene and potentially some ducks crossing the road (still considering this idea a bit), which I'm working on modeling at the moment.




    That's all I've got for the moment! Having a lot of fun working on hard-surface again, it's great to be practicing it more. For now I want to make some more modular pieces and make a few trims for glass, doors and window frames so I can get some more material work going!

    Thanks for reading, feedback welcomed :D
  • rexo12
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    rexo12 interpolator
    Really coming together. The ducks are a great idea (I've been playing around with a similar idea for one of my scenes, but with cats). In terms of composition i'm not sure I like them slicing across the frame like that though, it conflicts with the otherwise great sense of depth the scene has. Could be better to have them 'dress' the arch way in the same way the bicycle does, playing around at the edges of the frame.
    A silly sketch of what I mean - just one possibility.
    Also just a note about scale, the bicycle strikes me as being too large at the moment.
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