Hello again!
I've started another personal project to practice some more hard-surface after many previous projects focusing entirely on organic assets.
This time I've been very inspired by medieval scandinavian towns and wanted to work on, what I find to be an interesting arched house.
Below is my reference board







This is my progress so far. Will mainly be focusing on overall color and composition now then zoom in on texturing and prop details later on
Thanks for reading, feedback is welcomed!
Replies
Good luck with the project!
My current idea is to have the main house as a more 'high res' detailed asset, with some high poly details that are added on top of the tiling textures and vertex painting I'm currently using. Since it's only this house like that I thought I would do it like that to be most efficient in getting detail for that particular asset. Otherwise, for the other 'background' houses, i'm using a modular set of individual pieces that can be swapped out and changed
Since my last post I've had some time to work on this project a bit more
Just been swapping out the houses for more a more modular setup and working a little on materials so I can get an idea of how I want this rather vibrant scene to look, color-wise.
Redid the roof tile material as I felt that the previous one wasn't clean enough. Still doesn't feel quite polished enough yet, so I'll get back to that one I think.
I decided I wanted some more detailed props in this scene and settled on having a bicycle in the scene and potentially some ducks crossing the road (still considering this idea a bit), which I'm working on modeling at the moment.
That's all I've got for the moment! Having a lot of fun working on hard-surface again, it's great to be practicing it more. For now I want to make some more modular pieces and make a few trims for glass, doors and window frames so I can get some more material work going!
Thanks for reading, feedback welcomed