Hi, I would like to recreate this scene within Unreal Engine in a modular way as it is the standard today.
But I can't figure out what would be the best way to make those red & gold stripes (highlighted in green). My first thought is they are decals but at the same time they are wayyyyyyyyy too long to fit even on a 4k map without blurryness (and that would be very inneficient too I guess...).
So my question is how would you go about doing these for realtime ?
Thanks in advance !
Replies
You can model it in, use floaters, decals, or mesh decals. They all work, there isn't much performance difference, just use whatever works for you.
Thanks for the quick reply. How should I go about making those as decals though ? They're very long and need to match with each other seamlessly (especially at those cross sections).
You could use tiled textures on mesh strips.
Maybe even some channel packing wizardry to get you two bits for red, gold.. oh and then you would have one left.. (maybe the very dark red in the background)..
You can just model them in. Unreal 5 decals would probably be more expensive, from a performance point of view, than extra geometry.