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Sketchbook: Tim Smith

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polycounter lvl 6
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DustyShinigami polycounter lvl 6

Hi. Welcome to my digital sketchbook. I hope I go about this right. I specialise in characters and I'm aiming to focus on real-time for my portfolio. I'll be using this to log my progress with a new project I'll be starting. I'm planning on making my first ever mech/robot. Due to the time-frame I have, I'm not planning on anything crazy complex, so I've decided to pick the Death Egg Robot from Sonic 2. :) I plan on making a real-time version of it, so apart from my usual breakdowns and research, I need to find similar projects of anime-styled mechs that have been made real-time.

Any feedback or suggestions throughout this would be super welcome! :)

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  • DustyShinigami
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    DustyShinigami polycounter lvl 6
    Okay, I believe those screenshots were the latest for that first exercise. So here's my current progress with the second exercise. A totally different outfit and the inclusion of a rucksack.









  • iam717
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    iam717 ngon master
    ....
    iam717 said:
     interior layer of clothing and an exterior layer of clothing
    Was the green text meant to be a link, by any chance?

    no, green not a link, superb update.
  • DustyShinigami
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    DustyShinigami polycounter lvl 6
    iam717 said:
    ....
    iam717 said:
     interior layer of clothing and an exterior layer of clothing
    Was the green text meant to be a link, by any chance?

    no, green not a link, superb update.
    Okay. And thank you. ^_^

    I've pushed the jacket further in ZBrush. Refined areas, cleaned up the simulation noise, added additional folds, made areas more readable from a distance, re-did the seams, and added tertiary details etc. Currently in the process of retopologising for the low poly.






    But yes, at a later date, I definitely aim to do the same for the other items of clothing. Will hopefully have a solid portfolio piece by the end. :)
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