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Black ambient Occlusion map for thick garment

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Like the title says, I exported a garment from marvelous designer using the thick preset. When the file is imported in substance painter and I try to bake maps, I get a very dark AO map. However, I tried the same process with my garment exported as thin from marvelous designer and the AO map seem to be alright after baking. I tried different garments, each time exporting both a thin and thick version from marvelous designer, and each time the resulting AO map generated by substance is the same. What could be the issue and what am I doing wrong? Any help would be much appreciated.


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