Hi everyone!
I started working on my first stylized scene. I was encouraged to do so by a course from Stylized Station. Since it is still new to me, I present to you my iterations of the composition.
In this work, I wanted to focus the player's attention on a sword statue set on an island among the trees in a cave with light streaming in and waterfalls flowing down.
This is meant to be a stylized work, and I wanted to share my progress with you and kindly ask for feedback as to which of the presented compositions you think is the most interesting, or what you would change about it.
Requirements: Adventure game, third-person perspective, stylized
Refs:
Composition blockouts (some of them):
1st
2nd
3rd
4th
5th
Please share your thoughts and feedback, I would appreciate it very much
cheers!
Replies
working on grass. Right now It looks like Runtime Virtual Textures with color resets after closing Play mode
For the grass, since you use virtual texture to sample the landscape color I suggest to add more green variation in the terrain itself, I did exactly the same trick and these color variations really helped to have a more visible grass structure and an overall nice effect :) a simple hue variation will do the trick!
Thanks! I'll do that for the final scene, good advice :)
Right now I've been working on some flowers
A quick composition to see how the assets work with each other. I would still change a lot in the vegetation.
More attempts after I refine the blockout of one of the compositions in the first post. Probably 1st or 5th
test scene, just for fun
no more playing with this, time to get back to decent blockouts :)
I think the sky could be a bit more saturated and the clouds white to make the stone pop out more and fit the stylized look better.
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Thank you. I'll work a little bit on this sky :) I've completely forgot about it.
Right now I'm working on the blockout for my final scene. I'd love to hear feedback how it looks and what could be improved. Black planes are representing waterfals.
https://youtu.be/3YprTMyNhcQ
I've upgraded materials, trees, grass, sculpts, added orbs, falling leaves, wind, floating rocks
Which composition fits better in your opinion? Or how could I further improve this composition?