Today I have completed this asset, as a thumbnail for a scale development tool
To be able to make the geometry base I have used the new blender geometry nodes system, to later bake the tileable maps with Marmoset.
These maps allow to make a part for an elaborate material, in addition I have created an ID map for each version.
I hope the tool can be useful and the system interesting. The base could be made with substance designer, but it would only be texture. Thus, there is a version of geometry optimized for deformation.
The truth is that I think that the final renders and the miniature in ArtStation do not look the best, but after several tests I did not know with what colors to highlight the asset