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Direction & Feedback about presenting my trailer

SimonKl
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SimonKl triangle
I'll try keeping it short because I know many people on here are already very busy.

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  • SimonKl
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    SimonKl triangle

    Summarized: I didn't have a job in this field yet (I got a bachelors in Game Design though), you could say I come fresh from Uni. I have been getting back to doing 3D work and decided to sweep out my student work and fill my portfolio with the highest quality assets I can produce as of now.

    Thoughts and ideas would be amazing - so far I have only been given feedback by myself.

    First time using high to low poly workflow + cloth sculpting in a bigger project like this for me. I feel like I took way too long to complete this but I definitely learned a lot.

    Hard surface modeling, low poly and a bit of cloth sim in C4d, Zbrush to sculpt folds + wood, Maya for UVs and Substance Painter and Photoshop for texturing.

    Unreal Engine Renders:


    high-res


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    Any feedback regarding presentation and of course thoughts on the quality of the asset itself would be awesome. :)

  • SimonKl
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    SimonKl triangle

    Thank you rexo. You thinking my presentation is visually pleasing means a lot to me since I love how you presented your train with the playful livery!

    Your feedback is very valuable.

    I thought the issue with my presentation was that I had flaws in the background and the lighting changed too much between shots but maybe I was just sitting in my dark basement room looking at my renders a bit too long.

    Yes I completely agree. I will edit my initial post. The idea about collaging is so obvious (and good) but somehow I didn't think about it even though many people do that on artstation...

    Alright, back to Unreal I go. 🙂

  • SimonKl
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    SimonKl triangle

    It's me again 😁.

    I rendered out 2 videos in Unreal and overall condensed the overflow of images and text I had in my post.

    Do you guys think I should post it like this in my portfolio?

  • sacboi
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    sacboi insane polycounter

    Yeah should be fine, as mentioned just a few accompanying stills would suffice alongside a brief but concise description and you're done!

    Edit:

    Also both material definition plus lighting standout for me on this piece - nice.

  • SimonKl
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    SimonKl triangle

    @sacboi Thank you for your comment. :)

    I'm currently working on a proper turntable. Also some additional tweaks - I just saw I got a nasty low poly corner in one of my pics:


    Once I am done with this I'll post it on my Artstation and link it here in case someone wants to see the final result.

  • SimonKl
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    SimonKl triangle

    After a small break I finally got back to it and finished it!!

    Here is it on Artstation: https://www.artstation.com/artwork/KOwbGW

    Added the turntable and polished some of the video backgrounds.

    Do you think having my initials on the numberplate is a bit too cheesy? 😋

  • Sisyphos_Archive
  • SimonKl
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    SimonKl triangle

    Ob ich bei der HTW Berlin war? Nein. 😂

  • Lukes3D
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    Lukes3D triangle

    When the camera goes past the taillights in the videos, I could tell it was an image. You should probably model all of the details in the taillights, especially when the rest of the model is at a very high detail.

    Everything else looks Steller.

  • SimonKl
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    SimonKl triangle

    Thank you for your Feedback Luke! :)

    Damn you are right, now when I look especially at the turntable with the lights "on" you can see looking at them from the side that there is no light coming out either. You're right - modeling the interior and having light coming from inside would be the best solution.

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