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I need some advice on my portfolio and jobs seeking.

kongbui
polycounter lvl 2
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kongbui polycounter lvl 2

Hello,

Recently, I've tried to apply to some game studios and got turned down by all of them. It just got me to the point of thinking like "I need some solid feedback and guidance on my portfolio". So here is it, guys. Please have a look.

ArtStation - Kông Bùi

Please tell me your opinions on the quality of the work and what is lacking to qualify for the role of 3D Modeler or Environment artist in a game studio. Please help a friend out. Thank you.

By the way, I also work as a professional 3D artist for 3 years.

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  • killnpc
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    killnpc greentooth

    hi kongbui,

    as a plus, your work is rather good, industry experience is great to have, and you articulate with good writing. it will not hurt to showcase character work for an environment artist portfolio but it's best to remain focused toward a particular role. the props you had shared before, i felt were of good quality and are more aligned to the role you're seeking. the environment piece you're showcasing is your weakest piece, as the textures and lighting look outdated. from what i can tell, a majority of AAA studios use more modern, higher fidelity graphics. at least those types of pieces stand out to me the most. showcasing an ability in a range of different render-pipelines, software, and techniques would be fantastic. beyond well constructed prop assets, for an environment artist, i feel it would be most important to display a competence in creating vista shots of environments, to me this is the quintessential flex of the environment artist.

    i think your portfolio needs more entries. being selective with each new piece will help showcase a larger range of your understanding of the skillset. keep up the grind and best of luck in your job search.

  • kongbui
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    kongbui polycounter lvl 2

    Thank you for your review, mate.

    Glad to know that I reach a good quality, and about the environment piece I have to admit I was rushing the process and maybe I choose a concept that requires a lot of research and requires more artistic vision to make it believable. Otherwise, I really appreciate your time on my portfolio. Will do some adjustments soon. I nice to have a community to reach out to when you got stuck. All the best, mate.

  • killnpc
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    killnpc greentooth

    sure, keep us updated.

    my reply to a recent post of coolguyslims, a student asking what environment project he should work on next for his portfolio, would be my suggestion to you as well.

  • kongbui
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    kongbui polycounter lvl 2

    I did some adjustments to it. Could you please have a look?. I hope it looks better.

  • killnpc
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    killnpc greentooth

    i think so. rearranging assets to appear as though you have more work "looks" better, yes - because having more "is" better. combining a group of assets into a single kit strengthens them. when you showcase an asset individually, it should be of higher quality.

    some of the written text in your portfolio may need to be proofread.

    what i think your portfolio needs is new content. if your goal is to become an environment artist, it would benefit you most to create more environment art.

  • kongbui
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    kongbui polycounter lvl 2

    Thank you a lot for your time and details feedback. I really appreciate it.

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