So i understand that its not possible to give an exact number cause it depends from a lot of stuff, but i would be happy with an aprox, ive never developed a mobile game so i have no idea whats possible in the current day and age, since average mobile devices are pretty powerful now days.
So to give you guys a general idea of what im trying to do is a turn based combat, where as of now my idea is to have just the 2 characters and a fighting scenery (will have different scenarios , like for example a forest, a city, castle, etc...), i guess pretty similar to moral kombat mobile style. Graphics like will be sort of cartoonish, my best example for the graphics style would be zelda breath of the wild style or even Zelda skyward sword.
Zelda skyward sword style:
Im asking this because i see games like Wild Rift, the league of legends version for mobile, and the character models look so clean and detailed it looks like they have quite a good amount of polys.
So according to what i said, what do you guys think should be a proper count of polys for the characters to look good and detailed but also have a good performance for mobile, thanks in advance :D
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Did a bit of trawling on Artstation for official character art. Not seeing any wireframes for reference, but if you look closely you can get a sense of level of detail. If I had to guess, I'd say around 15 to 20k triangles for LOD0, much less for the more distant LODs.
https://www.artstation.com/artwork/4XRDNq
https://www.artstation.com/artwork/o2x32L
Cool man! thanks for the artstation posts, i didnt see them this close up, but yeah seems like lod0 characters would be around those 20k, thanks for the insight man :D