Hello everyone, I hope you are having a good day, I am working on a suit (Unity + VSFSDK) which has some plates that need movement, I have this rig which I am using with spring bones to give them movement, the problem is that with these it generates a lot of clipping and instability, is there any way to apply restrictions to the spring bones so that the joints are fixed to the belt and have rotation movement?
P.D: p.s: I believe that VSFSDK support for many scripts is limited.