To apply for this role, please follow this link: https://jobs.newworldinteractive.com/jobs/1532247-lead-character-artist
A career at New World Interactive is about being part of a team working on some of the most creative FPS shooters in the world. You would be welcomed to a friendly, inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
NWI is looking for a talented Lead Character Artist that will guide the development of characters and creatures. Mentoring, supporting, and managing the great and skilled character art team, who will have a passion and willingness to be part of our Character design process. This is a full-time permanent position within the Character Team where you can focus on what you love. We're a remote-first studio hiring within Canada.
Responsibilities:
- Working together with the Creative Director and other team leads to create appealing characters, understanding the technical limitations of the engine.
- Create and establish workflows that better fits the department needs.
- Manage your team's timelines, progress, and deadlines sharply.
- Mentor and nurture the character art team to make it grow and succeed in this competitive industry.
- Work closely with the Technical Art department to ensure the highest quality possible.
- Review the in-house and outsource character art work to ensure that they meet the artistic and technical standards established for our games.
- Attend and organize meetings to plan and track current and future tasks.
- Research and develop better practices to be updated with the latest technologies.
Qualifications:
- At least 3 years of experience creating Characters for video games.
- At least 2 games shipped as a Character Artist
- Strong knowledge of Human and Animal Anatomy with great attention to detail of form, shape, and silhouette.
- Proficiency in UE4, be able to create believable materials for skin, cloth, eyes, hair, etc.
- Strong understanding of Normal Map synchronization and baking.
- Comfortable with a broad range of styles, techniques, and workflows.
- Great eye for colour and texture.
- Ability to understand and learn technical and creative concepts.
- Great understanding of topological flow for better deformation.
- Comfortable understanding and following technical limitations.
- Self-motivated to learn new technologies and stay up to date with game technologies.
- Great organization and management skills to mentor and motivate an amazing team.
Skills:
- Blender
- Substance Painter
- Zbrush
- Marmoset Toolbag
- Unreal Engine 4
- Traditional art skills like drawing, painting, and sculpting are a plus