Parts of this mesh has some form of weird/stretched UV's, almost every 2nd face.
If re-imported into Maya or Substance Painter, and checked with a Texture it looks correct but broken in UE4.
Would really appreciate some help with this
thanks :)
Example Pics
Replies
Well I seem to have fixed it, if anyone runs into the same issue this is what I did.
I had the UVs spread out on several Udims, for some reason UDIM 1-4 worked fine but above that it seems to give me this error.
I collapsed all the UV's into a single UV UDIM and problem seems to have been solved :)
Hope this at least helps someone if they run into a similair issue.