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Teeth! - Separate meshes or not?

polycounter
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rollin polycounter

I've seen now multiple instance where either one or the other was used -

and I'm wondering what reasons do you have for picking either one or the other.

For clarification: I'm talking about the lowpoly.


For now I see primarily these pros and cons


  • baking can be super easy when all teeth are separate objects and are name-matched between HP and LP but the setup is more time consuming
  • texturing is also easier from the masking point of view
  • though you get possible aliasing and less smooth transitions if the teeth are separate
  • Edit: you need a higher polycount to precisely model the intersection of teeth and gum
  • Edit2: of course if there is a need to remove a teeth dynamically / via animation you have to go with separated ones

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