Hi, I put a triplanar in my generator to project the output of the work as a triplaner .. but the output of the work is in pixels.
I searched the internet and saw some people saying that the position map should be 16-bit.
Actually, I took it in Marmoset software and baked 32 bits there! But it is still pixelated.
My graph in Substance Designer is as follows:
And the triplaner settings are as follows:
Replies
the image of your graph shows 8bit for the position and normal textures - maybe just because its a subgraph though
triplanar should be smooth provided it has good input data and your'e not forcing low precision so i suggest that you try baking the maps in designer, if it works with that then you know the problem is in marmoset setup or the format youre using.
i fail to see any benefit in using marmoset for these bakes anyway
You need to make sure that the input maps are set to 16 bit. The default is 'relative to parent' set this to '16 bit'
There's a thread about it here:
https://polycount.com/discussion/225225/blurry-result-from-using-triplanar-node-in-proceedural-sbsar