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Triplaner pixlate

Hi, I put a triplanar in my generator to project the output of the work as a triplaner .. but the output of the work is in pixels.

I searched the internet and saw some people saying that the position map should be 16-bit.

Actually, I took it in Marmoset software and baked 32 bits there! But it is still pixelated.

My graph in Substance Designer is as follows:


And the triplaner settings are as follows:


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