Hello everyone !
I'm currently working on a project on unreal engine, and got a problem of warping with some part of the texture and need some help to fix it
What is strange is that on marmoset, maya, C4D, I have no deformation, everything is ok.
I therefore imagine that it does not come from my uvs but may be from certain import parameters.
Here is a screen in unreal, you can see some warp
Here is a screen from marmoset, just plug the color and normal but it look like it should be, no warping
Here is my import parameters on unreal
I'm certainly missing something somewhere, if someone already have this problem or has an idea of how to fix it, I would be grateful
Thanks all!
Math
Replies
Looks like your triangulation is different - different tools use different auto triangulation systems. Manually triangulate the mesh before you import into unreal and it should look consistent.