I am creating a 3d model from a first person video game. Everything has been going smooth until I got to working on creating cuts into the cylindrical body of the model. I am looking to use a high poly to low poly workflow and currently I am using the chamfer modifier to add support loops to the cut out shape. I have managed to get the general shape of the cylinder cut down but I am stuck at adding the correct topology for the top inside angles. I will provide some screenshots below.
Edges I am having trouble with:
https://imgur.com/gallery/WhmAOzM
High poly:
https://imgur.com/gallery/I7FxeZr
I need the top edges to be supported so that they wont collapse with the high poly version. If anyone has any idea how to get around this it would be a great help.
Replies
there is a thread that orbits around you issue for about 200 pages
https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking#latest
but i am not sure what you are trying to achieve. so i am just guessing that you want the marked edges to be sharp?
Yeah that thread is gold, it's the place to ask & learn this stuff.
Can you please show your reference, what you are trying to achieve?
Also, drag the image directly into your post, it's free hosting, and promotes more feedback since you're not asking people to click a couple links to see your stuff.
Best of luck!