Home Technical Talk

3ds Max turbosmooth help

I am creating a 3d model from a first person video game. Everything has been going smooth until I got to working on creating cuts into the cylindrical body of the model. I am looking to use a high poly to low poly workflow and currently I am using the chamfer modifier to add support loops to the cut out shape. I have managed to get the general shape of the cylinder cut down but I am stuck at adding the correct topology for the top inside angles. I will provide some screenshots below.

Edges I am having trouble with:

https://imgur.com/gallery/WhmAOzM

High poly:

https://imgur.com/gallery/I7FxeZr

I need the top edges to be supported so that they wont collapse with the high poly version. If anyone has any idea how to get around this it would be a great help.

Replies

Sign In or Register to comment.