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Critique My Female Models, All Criticism Welcome

I just started making female models a month or so ago and want to know other people's opinion's on them. I currently have 6 female models compared to my 26 male models.

Celeste, 2nd oldest model. She isn't based on anything unlike my other models

Rosie, newest model. Based loosely off The Post's Rosie the Riveter (below)

Orla, made for a friend as a gift of sorts. She is supposed to be an athletic witch

Gertrude, my favorite model so far. Gertrude was made to be a shopkeep in a game I'm making

I haven't modelled the rest after Angela, so the next few pics are just A-Poses. Angela was made just to be made

Bertha is supposed to emulate the bitter, cranky, old lady stereotype

Replies

  • vavavoom
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    vavavoom greentooth

    Looks good. Some are pretty hard to make out because darkly lit.


    Also, they all have that distinct 'Daz3D' look to them.

  • HarlequinWerewolf
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    HarlequinWerewolf polycounter

    I agree with vavavoom with the distinct Daz3D look. I really like your first one. Gertrude in particular has some issues with the clothing in that it looks painted on. It's particularly noticeable about the shoulders and breasts - cloth doesn't cling to your underboob.

  • ELIXA
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    ELIXA polycounter lvl 2

    I think they have a good touch of semi realism, some nice face reliefs. Though I agree the one with gertrude looks a bit out of place how it completely wraps the preast like paint, also the UVs for the skirt have pretty noticeable seams with how the texture is distributed. The face sculpts are interesting but these other critiques make it feel a bit stock.

  • GoreKitty

    The models were made to be used in DazStudio, as it is easier to navigate around than Blender imo. Yeah, I don’t like what I currently have on her but it was the only think that fit the vibe I was going for.

  • GoreKitty

    A bit stock? I’m not familiar with that phrase? The outfit problems came with the clothing models

  • ELIXA
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    ELIXA polycounter lvl 2

    Stock meaning, default, generic less customized in this context.

  • vavavoom
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    vavavoom greentooth

    The first model looks the best IMO, it has a more natural and lifelike look to it.

    The others, particularly 'Orla' and 'Gertrude' have what i described earlier as that 'Daz3D' look.

    It's hard to describe exactly, but there's something about those models that all have the same look and feel to them that gives them this kind of dead-eyed, uncanny-valley look.

    If you google 'Daz3D' maybe you can see what I mean? or maybe it's just me?


    Did you model them yourself, or they are stock models you used to modify them? This might explain it.

    Either way, with a few touches here and there and things others have mentioned, I think they can look that even better :)

  • GoreKitty

    I modelled them myself, and thank you for the criticism!

  • sacboi
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    sacboi high dynamic range

    "I modelled them myself..."


    Possibly a matter of interpretation?!

    There's a distinct difference between modifying something via utilizing an application's native editor suite or content library, in this case presumably daz 3D, as opposed too generating an object entirely from scratch:

    AAA 3D Character Creation: From Beginning to Unreal Engine 5 - https://blog.wingfox.com/f-8603/


    Aside from self - learning purposes for those just starting out, daz is fairly effective providing pre-made assets in terms of prototyping /'grey boxing' idea's when working under time constraints, simply due to a user friendly feature complete toolset, enabling rapid iteration.

  • GoreKitty

    I made them in Blender using the grab tool in sculpt, the only thing originally from DazStudio is the base Genesis 8 model

  • GoreKitty

    Modelled in Blender using a Genesis 8 model

  • vavavoom
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    vavavoom greentooth

    These?

    I would say 'modelled' might be somewhat subjective in this case, more like modified?

    Did you make the clothes yourself?


    just to be clear, I'm genuinely curious where the dividing line is between 'modelling' and modifying pre-bought assets is?

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