Hi
I'm having some issues in 3ds Max at the moment, really not sure what it is because this has never happened before.
I modelled some low polys in 3ds Max, export these, took them into Zbrush to sculpt my high polys then exported these high polys as an fbx as I usually would, all fine.
But when I try to import these high polys into my 3ds Max file (where I have my low polys) they import as the low poly models, but rotated 90 degrees?? And they replace the original low poly model (even though it's not select and doesn't have the same name or anything) 😭
The high polys open perfectly fine in their own 3ds Max files, but for some reason won't import correctly into my file.
I work this way all the time and they usually import fine but I don't know what I'm missing or what I've done wrong 😅
I've tried exporting the high polys from 3ds Max after opening them in their own file, but the same happens
Would really appreciate any help if anyone's had this issue before!
Edit: the same happens if I open a high poly in its own 3ds Max file (all fine) but when I try to import the low poly it imports as the high poly, again rotated 90 degrees and replacing the high poly) 😭
This also only seems to happen to some models. I can import my bed hp perfectly fine but not my armchair hp, though they were exported and imported the exact same way
Replies
Screenshot of the import settings?
And which version of Max?
@Eric Chadwick
I'm using Max 2022
sure, here:
they're the settings I always use and work for everything else 😅
I've found a work round at the moment (bit fussy but I have a deadline), if I open the high poly exports from Zbrush in their own 3ds Max files, then export them again from there, I can then import that fbx into my file no problem.
Why not use GoZ? http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/about-goz/
I think you might want to use obj instead anyways 🙃