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UE4 Opera house Front hall

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B.O.W. greentooth
I want to show what a survival horror game looks like in my mind. So I completed this project. I hope I can continue on this road in the future.
This is my first complete work using RTX technology. This project is based on the Unreal Engine 4.27NVRTX branch.
At present, the peak polygon of the same screen is 2.5 million. RTX3090 2560x1440 resolution opens DLSS2.3 performance mode is 60~90fps.
To save time, I use some carved and statue assets, but I still need to re-texture them and reduce polygons. In addition, there are assets of megascans and Unreal Store.


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