hi,
for example, how much of use is for some aspiring 3d artist who wants to break in the industry making 3d models based on somebodies 2d sketches?
how much is a potential candidate employable in other words?
also 3d hard surface vs 3d organic characters ? your opinion on that ?
Replies
A modeler+texture artist working on WoW might have the time and skills do design an armor set and craft it as well, over the span of say two weeks-ish. Yet a character skin for a modern shooter involves a concept artist doing a full design sheet, a modeler spending days/weeks doing the high, sometimes another modeler doing the low, and sometimes a dedicated texture artist even.
Outside of some very, very specific and unique scenarios, getting the same person to do all that would be a tremendous waste of time and ressources. The fact that some tools are shared between the two positions doesn't change anything.
(Also ... I feel like the question in your thread title is almost completely unrelated to the content of your post. What do you actually want to know, if I may ask ?)