Hi Polycount,
I've been working on a Tank Diorama (original concept by the talented
Shaun Mooney) and I'm looking for some general feedback so far. Texturing done in Substance using procedurals and some hand painting. No post production has been done yet, just trying to get the lighting right in Marmoset. Greatly appreciate it, thanks!
Replies
I don't know if this aligns with your goal for the project, but it would be cool to see if you can get those harsh shadows from above present in the concept. I think they enforce this blocky style. Maybe it can't be achieved with lighting and would have to be faked?
Keep it up