Hello to all.
I have a problem with the UV seam.
As you can see in the attached photos.
I created a model in Zbrush, since it is very simple I used the polygroups option to do the Unwrap.
I exported the Normal map from Zbrush and when I apply it to the model inside marmoset I see the cut.
I've already tried to change the tangent space settings(Mikk, Marmoset, Maya,etc...), even changing the options of smooth uv, with or without, but it doesn't fix
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I wouldn't recommend saving the normal or albedo maps as jpg either - jpg uses lossy compression and will degrade the image quality.