hello im super new to texturing and everything ive googled doesnt seem to be quite my problem so i thought id make a post here to see if anyone could help me. Any time im baking my normal maps i get weird projections of the other parts of my model across where ive my the seam cuts in my uvs and the like dips and curves of my model the normal map is just blank apart from really specific areas. Below i have attatched images of my model, normal map, the issues and the UVs. Are my UVs incorrectly done? Is there issue with how ive modelled it? Any help would be greatly appreaciated so i can avoid this issue again/finally crack on with learning substance painter
also if you need any more details ill do my best to provide them!
Replies
I have that checked already, most of the tutorials i was following covered this and said it shouldve solved it but unfortunatly hasnt thank you though!
They are, i've already checked that also - genuinely think there must be something else glaringly obvious that im missing but can't work out what appreciate your response though!
Thank you, i will do!