So I've been studying on my own to be an Environment Artist and wanted to get some feedback on my portfolio and some ideas I had.
I'm unsure if I should keep any of the environments, I thought about remaking the first scene because I was still learning about texturing and UVing, everything is uniquely unwrapped, I wanted to make it with tileable textures and using the second UV/vertex blending workflow to generate masks for the assets instead, put some more attention to details and storytelling (the environments don't tell any story).
Also, I had the idea of making the placement of the stone steps and lanterns procedurally with Houdini, but I don't know if this is stepping into Tech Art too much, or if these kinds of technical skills are not so relevant for Environment Artist positions and I should focus more on storytelling instead.
I'm currently working on an urban environment to add some variety and also showcase modular buildings and could also make something procedurally with Houdini but yeah, I don't know if I should focus on this part for now and just make things the "traditional" way and start exploring more of this if I get into the industry.
I would appreciate any feedback or tips!
So I got some feedback regarding the Houdini stuff from Tim Dries from the BeyondExtent community on one of his AMA on Twitch (that I highly recommend to everyone) and would like to see if anyone else could weigh in on my portfolio and the ideas I had for the scenes.
I'm currently working on a new scene that has a relatively big Japanese temple (which would show more architecture and tiling textures) with Mt. Fuji in the background using satellite data and Houdini.