I created this a few years back, when I was developing for the Wii. I'm finding it useful now when making shaders in Unity. Might be helpful for someone else.
I think these modes are the same expense as a standard Alpha Blend.
Thanks Eric! I always have a hard time remembering what the outcome is going to be with different blend modes when putting together a shader, this is a nice time saver
Replies
I always have a hard time remembering what the outcome is going to be with different blend modes when putting together a shader, this is a nice time saver