Home Marmoset

Problem with imported animated camera


Good evening everyone! I am writing to you because I need your help. I have a pftrack camera imported into a 3ds max scene for the camera tracking of some objects to be included in a video with after effects. I tried to export all the camera and props package to marmoset, to proceed with the shading and rendering of the frames. Unfortunately when I import the frames obtained by marmoset, the camera no longer coincides with the tracking. The position is correct but the speed does not coincide. I tried to work with both the speed of the timeline and the move speed of the camera itself, but to no avail. Could you help me? Is there anything else I need to set up? Is it actually possible to do this? Thanks a lot to anyone who will answer me!
Sign In or Register to comment.