It's been a bit over a year since I began 3D training in various subjects that make up it's foundation, using Blender.
I've gone over things like Sculpting, retopology, hard surface modeling, shaders, rigging, animation, weight painting, UV mapping, textures, although the 1st three I mentioned are the ones I feel most comfortable in. I'll focus like on 2 or 3 of those in a 2 months time span before rotating to another set, but recently, I've been trying to tighten that cycle of learning to better etch the knowledge into my brain.
I feel like my methods are a bit messy due to the way I learned 3D(self-taught), even if the end result is sort of neat.
NPR edition:
The concept art, I originally gave her pink hair before deciding on it being red, and the teal skin was a late game change. I'll be adding her turtle shell buckler later.
Some stuff from the progress to the final look, such as a phase where she used hair emitters for her do, or different clothes.
And the beggining, sculpting and retopology.