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Kappa girl w.i.p.

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It's been a bit over a year since I began 3D training in various subjects that make up it's foundation, using Blender. :open_mouth: I've gone over things like Sculpting, retopology, hard surface modeling, shaders, rigging, animation, weight painting, UV mapping, textures, although the 1st three I mentioned are the ones I feel most comfortable in. I'll focus like on 2 or 3 of those in a 2 months time span before rotating to another set, but recently, I've been trying to tighten that cycle of learning to better etch the knowledge into my brain.  :p

I feel like my methods are a bit messy due to the way I learned 3D(self-taught), even if the end result is sort of neat.









NPR edition:


The concept art, I originally gave her pink hair before deciding on it being red, and the teal skin was a late game change. I'll be adding her turtle shell buckler later.



Some stuff from the progress to the final look, such as a phase where she used hair emitters for her do, or different clothes.









And the beggining, sculpting and retopology.




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