Welcome to my first-ever thread on Polycount. I'm very excited to get started on creating content to show how I will grow in the field of computer graphics. A little about myself I am a full-time student at Full Sail University, working towards a bachelor of science in computer animation. I'm hoping to use this thread as a means of training outside of school as well as a portfolio. I've been reading
this thread for the past few weeks and have learned so much from it. This community seems pretty amazing!
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Patrick's body is just simple low poly primitives. The rib cage is one NURBS curve converted to mesh. I tried to use the simple deform modifier to bend a cylinder but it wasn't working for some reason. This method gave me the desired look so I was happy.
This past week I have been feeling a bit motivated. This is something I attempted, to understand sub d modeling. I'm truly proud of this. The thing I had to wrap my head around was creating the outer plates. Just a plane subdivided accordingly to create the shape then extruded. Non-manifold geo is present and I don't know how to clean it up properly at the moment.
Morning Modeling