I ahve a problem with the texturing xyz workflow. I wanted to try their displacement map, but I encountered an issue when in zbrush. I am projecting the displacement map in Painter and then export the result and separate the 3 channels. In zbrush when I enable the displacement I see the result on the left, but when I apply the displacement the mesh inflates and I end up wiht the result on the right. This happen for all channels.
Has anyone ever faced this issue? Do anyone know how to solve this?