I want to get a job in a bigger gaming company as a 3D artist, but I mostly worked in small companies so I don't know if my artworks are good enough. Let me know what I should change, what I should work on, what should I focus on like should I only do character or hard surface, and just any tips? My portfolio is at
https://www.artstation.com/jian_chen1989.
Replies
Like your radio for instance, it looks like you've done a great job with the modelling and texturing but if you compare it to this by Simon Fuchs,
With some well placed key and rim lights, with warm and cool colours, Simon's piece really pops. The lights help bring out the specular and normal map details. And because it's not got a lot of ambient fill light there's a lot more contrast in Simon's piece. I think having a darker background and the radio sat on a ground plane that catches the shadows helps too. These tweaks in preparation could really help I think.
With regards to your question about characters or hardsurface, that really depends on what kind of work you want to do and what company you'd like to work for. Your hardsurface work suggests military/war/shooter/scfi but your character work is more stylized. I don't think its necessary to only have a single type of work in your portfolio, but I'd suggest identifying your ideal studio, looking at the portfolios of artists that work there, and use that to identify what you should be putting in your portfolio. I found the GDC talks 'Killer Portfolio or Portfolio Killer' were full of really useful advice: https://youtu.be/Bq6PBBOOyVk
I noticed your rifle images looked a bit low resolution so I'd suggest verifying you arrange for clear high res images that art directors can zoom in on.
A tip I received recently in class was to add your name, job, and contact info clearly on the images. That way if you come up on a search in Google, and a potential employer/client/recruiter loves your work, they can immediately see you are able to be contacted.
You also might find this helpful How to Create a Stunning Portfolio, with Jared Sobotta - article | CGSociety