Search engines fail me and the best I can find is just applying the cloth modifier to the whole thing which is obviously not how you are supposed to do it since it's an optimization disaster. Or is it? Is there a less demanding way to do it than the simulation but more realistic than just weighting it with the body? I'm talking about cloaks, trench coats, long skirts, ponytails and such. I'm using Blender.
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If you want to see how it is implemented in Unreal check out their "content examples" project which you can find in the learn section of the epic launcher. They specifically have a character wearing trenchcoat example.