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Maya, V-Ray - Weirdness on mesh when render with height maps

Finardi
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Finardi polycounter lvl 2
Hi!
I recently posted this topic which has been quite solved already (https://polycount.com/discussion/226562/displacement-seams-gaps#latest) about displacement map visible gaps. But my mesh is also marking on some edges regions, which have nothing to do with the seams anymore, they do not coincide. Here are two of these places where it appears:


I believe it's something to do with the mesh normals, or the smoothing groups, but I've already recalculated the normals with 'average' and 'from faces' and no difference has happened. It's only happening in a few areas and they represent edges, not UV seams. Has sdy gone through that already?
Thx!

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